[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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207 changed files with 1354 additions and 1670 deletions
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@ -43,7 +43,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// <summary>
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/// Span to the first element of the linked list of <see cref="SplitterDestination"/>.
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/// </summary>
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public Span<SplitterDestination> Destinations
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public readonly Span<SplitterDestination> Destinations
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{
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get
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{
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@ -63,7 +63,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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Id = id;
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}
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public Span<SplitterDestination> GetData(int index)
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public readonly Span<SplitterDestination> GetData(int index)
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{
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int i = 0;
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@ -95,7 +95,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>.
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/// </summary>
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/// <param name="action">The action to execute on each elements.</param>
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private void ForEachDestination(SpanAction<SplitterDestination, int> action)
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private readonly void ForEachDestination(SpanAction<SplitterDestination, int> action)
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{
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Span<SplitterDestination> temp = Destinations;
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@ -183,7 +183,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// <summary>
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/// Update the internal state of this instance.
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/// </summary>
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public void UpdateInternalState()
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public readonly void UpdateInternalState()
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{
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ForEachDestination((destination, _) => destination[0].UpdateInternalState());
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}
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@ -218,4 +218,4 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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}
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}
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}
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}
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}
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