Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
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parent
182d716867
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258 changed files with 1574 additions and 1546 deletions
27
Ryujinx.HLE/HOS/Services/Apm/IManager.cs
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27
Ryujinx.HLE/HOS/Services/Apm/IManager.cs
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using Ryujinx.HLE.HOS.Ipc;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Apm
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{
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class IManager : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public IManager()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, OpenSession }
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};
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}
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public long OpenSession(ServiceCtx Context)
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{
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MakeObject(Context, new ISession());
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return 0;
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}
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}
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}
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41
Ryujinx.HLE/HOS/Services/Apm/ISession.cs
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Ryujinx.HLE/HOS/Services/Apm/ISession.cs
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.Logging;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Apm
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{
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class ISession : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public ISession()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, SetPerformanceConfiguration },
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{ 1, GetPerformanceConfiguration }
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};
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}
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public long SetPerformanceConfiguration(ServiceCtx Context)
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{
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PerformanceMode PerfMode = (PerformanceMode)Context.RequestData.ReadInt32();
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PerformanceConfiguration PerfConfig = (PerformanceConfiguration)Context.RequestData.ReadInt32();
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return 0;
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}
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public long GetPerformanceConfiguration(ServiceCtx Context)
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{
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PerformanceMode PerfMode = (PerformanceMode)Context.RequestData.ReadInt32();
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Context.ResponseData.Write((uint)PerformanceConfiguration.PerformanceConfiguration1);
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Context.Device.Log.PrintStub(LogClass.ServiceApm, "Stubbed.");
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return 0;
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}
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}
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}
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18
Ryujinx.HLE/HOS/Services/Apm/PerformanceConfiguration.cs
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Ryujinx.HLE/HOS/Services/Apm/PerformanceConfiguration.cs
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namespace Ryujinx.HLE.HOS.Services.Apm
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{
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enum PerformanceConfiguration : uint
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{
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PerformanceConfiguration1 = 0x00010000,
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PerformanceConfiguration2 = 0x00010001,
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PerformanceConfiguration3 = 0x00010002,
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PerformanceConfiguration4 = 0x00020000,
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PerformanceConfiguration5 = 0x00020001,
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PerformanceConfiguration6 = 0x00020002,
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PerformanceConfiguration7 = 0x00020003,
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PerformanceConfiguration8 = 0x00020004,
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PerformanceConfiguration9 = 0x00020005,
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PerformanceConfiguration10 = 0x00020006,
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PerformanceConfiguration11 = 0x92220007,
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PerformanceConfiguration12 = 0x92220008
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}
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}
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Ryujinx.HLE/HOS/Services/Apm/PerformanceMode.cs
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Ryujinx.HLE/HOS/Services/Apm/PerformanceMode.cs
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namespace Ryujinx.HLE.HOS.Services.Apm
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{
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enum PerformanceMode
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{
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Handheld = 0,
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Docked = 1
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}
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}
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