Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
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258 changed files with 1574 additions and 1546 deletions
49
Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceIn.cs
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Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/VoiceIn.cs
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)]
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struct VoiceIn
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{
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public int VoiceSlot;
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public int NodeId;
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public byte FirstUpdate;
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public byte Acquired;
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public PlayState PlayState;
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public SampleFormat SampleFormat;
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public int SampleRate;
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public int Priority;
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public int Unknown14;
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public int ChannelsCount;
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public float Pitch;
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public float Volume;
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public BiquadFilter BiquadFilter0;
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public BiquadFilter BiquadFilter1;
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public int AppendedWaveBuffersCount;
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public int BaseWaveBufferIndex;
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public int Unknown44;
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public long AdpcmCoeffsPosition;
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public long AdpcmCoeffsSize;
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public int VoiceDestination;
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public int Padding;
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public WaveBuffer WaveBuffer0;
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public WaveBuffer WaveBuffer1;
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public WaveBuffer WaveBuffer2;
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public WaveBuffer WaveBuffer3;
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}
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}
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