Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
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258 changed files with 1574 additions and 1546 deletions
169
Ryujinx.HLE/HOS/Services/Aud/IAudioRendererManager.cs
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169
Ryujinx.HLE/HOS/Services/Aud/IAudioRendererManager.cs
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using Ryujinx.Audio;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Services.Aud.AudioRenderer;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.Utilities;
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using System.Collections.Generic;
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using static Ryujinx.HLE.HOS.ErrorCode;
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namespace Ryujinx.HLE.HOS.Services.Aud
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{
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class IAudioRendererManager : IpcService
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{
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private const int Rev0Magic = ('R' << 0) |
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('E' << 8) |
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('V' << 16) |
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('0' << 24);
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private const int Rev = 4;
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public const int RevMagic = Rev0Magic + (Rev << 24);
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public IAudioRendererManager()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, OpenAudioRenderer },
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{ 1, GetAudioRendererWorkBufferSize },
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{ 2, GetAudioDevice }
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};
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}
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public long OpenAudioRenderer(ServiceCtx Context)
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{
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IAalOutput AudioOut = Context.Device.AudioOut;
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AudioRendererParameter Params = GetAudioRendererParameter(Context);
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MakeObject(Context, new IAudioRenderer(Context.Memory, AudioOut, Params));
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return 0;
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}
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public long GetAudioRendererWorkBufferSize(ServiceCtx Context)
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{
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AudioRendererParameter Params = GetAudioRendererParameter(Context);
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int Revision = (Params.Revision - Rev0Magic) >> 24;
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if (Revision <= Rev)
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{
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bool IsSplitterSupported = Revision >= 3;
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long Size;
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Size = IntUtils.AlignUp(Params.Unknown8 * 4, 64);
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Size += Params.MixCount * 0x400;
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Size += (Params.MixCount + 1) * 0x940;
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Size += Params.VoiceCount * 0x3F0;
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Size += IntUtils.AlignUp((Params.MixCount + 1) * 8, 16);
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Size += IntUtils.AlignUp(Params.VoiceCount * 8, 16);
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Size += IntUtils.AlignUp(
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((Params.SinkCount + Params.MixCount) * 0x3C0 + Params.SampleCount * 4) *
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(Params.Unknown8 + 6), 64);
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Size += (Params.SinkCount + Params.MixCount) * 0x2C0;
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Size += (Params.EffectCount + Params.VoiceCount * 4) * 0x30 + 0x50;
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if (IsSplitterSupported)
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{
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Size += IntUtils.AlignUp((
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NodeStatesGetWorkBufferSize(Params.MixCount + 1) +
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EdgeMatrixGetWorkBufferSize(Params.MixCount + 1)), 16);
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Size += Params.SplitterDestinationDataCount * 0xE0;
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Size += Params.SplitterCount * 0x20;
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Size += IntUtils.AlignUp(Params.SplitterDestinationDataCount * 4, 16);
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}
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Size = Params.EffectCount * 0x4C0 +
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Params.SinkCount * 0x170 +
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Params.VoiceCount * 0x100 +
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IntUtils.AlignUp(Size, 64) + 0x40;
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if (Params.PerformanceManagerCount >= 1)
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{
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Size += (((Params.EffectCount +
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Params.SinkCount +
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Params.VoiceCount +
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Params.MixCount + 1) * 16 + 0x658) *
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(Params.PerformanceManagerCount + 1) + 0x13F) & ~0x3FL;
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}
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Size = (Size + 0x1907D) & ~0xFFFL;
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Context.ResponseData.Write(Size);
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Context.Device.Log.PrintDebug(LogClass.ServiceAudio, $"WorkBufferSize is 0x{Size:x16}.");
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return 0;
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}
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else
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{
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Context.ResponseData.Write(0L);
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Context.Device.Log.PrintWarning(LogClass.ServiceAudio, $"Library Revision 0x{Params.Revision:x8} is not supported!");
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return MakeError(ErrorModule.Audio, AudErr.UnsupportedRevision);
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}
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}
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private AudioRendererParameter GetAudioRendererParameter(ServiceCtx Context)
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{
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AudioRendererParameter Params = new AudioRendererParameter();
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Params.SampleRate = Context.RequestData.ReadInt32();
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Params.SampleCount = Context.RequestData.ReadInt32();
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Params.Unknown8 = Context.RequestData.ReadInt32();
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Params.MixCount = Context.RequestData.ReadInt32();
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Params.VoiceCount = Context.RequestData.ReadInt32();
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Params.SinkCount = Context.RequestData.ReadInt32();
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Params.EffectCount = Context.RequestData.ReadInt32();
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Params.PerformanceManagerCount = Context.RequestData.ReadInt32();
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Params.VoiceDropEnable = Context.RequestData.ReadInt32();
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Params.SplitterCount = Context.RequestData.ReadInt32();
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Params.SplitterDestinationDataCount = Context.RequestData.ReadInt32();
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Params.Unknown2C = Context.RequestData.ReadInt32();
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Params.Revision = Context.RequestData.ReadInt32();
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return Params;
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}
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private static int NodeStatesGetWorkBufferSize(int Value)
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{
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int Result = IntUtils.AlignUp(Value, 64);
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if (Result < 0)
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{
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Result |= 7;
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}
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return 4 * (Value * Value) + 0x12 * Value + 2 * (Result / 8);
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}
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private static int EdgeMatrixGetWorkBufferSize(int Value)
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{
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int Result = IntUtils.AlignUp(Value * Value, 64);
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if (Result < 0)
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{
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Result |= 7;
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}
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return Result / 8;
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}
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public long GetAudioDevice(ServiceCtx Context)
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{
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long UserId = Context.RequestData.ReadInt64();
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MakeObject(Context, new IAudioDevice());
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return 0;
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}
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}
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}
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