Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
This commit is contained in:
parent
182d716867
commit
521751795a
258 changed files with 1574 additions and 1546 deletions
445
Ryujinx.HLE/HOS/Services/Bsd/IClient.cs
Normal file
445
Ryujinx.HLE/HOS/Services/Bsd/IClient.cs
Normal file
|
@ -0,0 +1,445 @@
|
|||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.Utilities;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Bsd
|
||||
{
|
||||
class IClient : IpcService
|
||||
{
|
||||
private Dictionary<int, ServiceProcessRequest> m_Commands;
|
||||
|
||||
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
|
||||
|
||||
private List<BsdSocket> Sockets = new List<BsdSocket>();
|
||||
|
||||
public IClient()
|
||||
{
|
||||
m_Commands = new Dictionary<int, ServiceProcessRequest>()
|
||||
{
|
||||
{ 0, Initialize },
|
||||
{ 1, StartMonitoring },
|
||||
{ 2, Socket },
|
||||
{ 6, Poll },
|
||||
{ 8, Recv },
|
||||
{ 10, Send },
|
||||
{ 11, SendTo },
|
||||
{ 12, Accept },
|
||||
{ 13, Bind },
|
||||
{ 14, Connect },
|
||||
{ 18, Listen },
|
||||
{ 21, SetSockOpt },
|
||||
{ 26, Close }
|
||||
};
|
||||
}
|
||||
|
||||
//(u32, u32, u32, u32, u32, u32, u32, u32, u64 pid, u64 transferMemorySize, pid, KObject) -> u32 bsd_errno
|
||||
public long Initialize(ServiceCtx Context)
|
||||
{
|
||||
/*
|
||||
typedef struct {
|
||||
u32 version; // Observed 1 on 2.0 LibAppletWeb, 2 on 3.0.
|
||||
u32 tcp_tx_buf_size; // Size of the TCP transfer (send) buffer (initial or fixed).
|
||||
u32 tcp_rx_buf_size; // Size of the TCP recieve buffer (initial or fixed).
|
||||
u32 tcp_tx_buf_max_size; // Maximum size of the TCP transfer (send) buffer. If it is 0, the size of the buffer is fixed to its initial value.
|
||||
u32 tcp_rx_buf_max_size; // Maximum size of the TCP receive buffer. If it is 0, the size of the buffer is fixed to its initial value.
|
||||
u32 udp_tx_buf_size; // Size of the UDP transfer (send) buffer (typically 0x2400 bytes).
|
||||
u32 udp_rx_buf_size; // Size of the UDP receive buffer (typically 0xA500 bytes).
|
||||
u32 sb_efficiency; // Number of buffers for each socket (standard values range from 1 to 8).
|
||||
} BsdBufferConfig;
|
||||
*/
|
||||
|
||||
Context.ResponseData.Write(0);
|
||||
|
||||
//Todo: Stub
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//(u64, pid)
|
||||
public long StartMonitoring(ServiceCtx Context)
|
||||
{
|
||||
//Todo: Stub
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//(u32 domain, u32 type, u32 protocol) -> (i32 ret, u32 bsd_errno)
|
||||
public long Socket(ServiceCtx Context)
|
||||
{
|
||||
BsdSocket NewBsdSocket = new BsdSocket
|
||||
{
|
||||
Family = Context.RequestData.ReadInt32(),
|
||||
Type = Context.RequestData.ReadInt32(),
|
||||
Protocol = Context.RequestData.ReadInt32()
|
||||
};
|
||||
|
||||
Sockets.Add(NewBsdSocket);
|
||||
|
||||
NewBsdSocket.Handle = new Socket((AddressFamily)NewBsdSocket.Family,
|
||||
(SocketType)NewBsdSocket.Type,
|
||||
(ProtocolType)NewBsdSocket.Protocol);
|
||||
|
||||
Context.ResponseData.Write(Sockets.Count - 1);
|
||||
Context.ResponseData.Write(0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//(u32, u32, buffer<unknown, 0x21, 0>) -> (i32 ret, u32 bsd_errno, buffer<unknown, 0x22, 0>)
|
||||
public long Poll(ServiceCtx Context)
|
||||
{
|
||||
int PollCount = Context.RequestData.ReadInt32();
|
||||
int TimeOut = Context.RequestData.ReadInt32();
|
||||
|
||||
//https://github.com/torvalds/linux/blob/master/include/uapi/asm-generic/poll.h
|
||||
//https://msdn.microsoft.com/fr-fr/library/system.net.sockets.socket.poll(v=vs.110).aspx
|
||||
//https://github.com/switchbrew/libnx/blob/e0457c4534b3c37426d83e1a620f82cb28c3b528/nx/source/services/bsd.c#L343
|
||||
//https://github.com/TuxSH/ftpd/blob/switch_pr/source/ftp.c#L1634
|
||||
//https://linux.die.net/man/2/poll
|
||||
|
||||
byte[] SentBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
|
||||
Context.Request.SendBuff[0].Size);
|
||||
|
||||
int SocketId = Get32(SentBuffer, 0);
|
||||
int RequestedEvents = Get16(SentBuffer, 4);
|
||||
int ReturnedEvents = Get16(SentBuffer, 6);
|
||||
|
||||
//Todo: Stub - Need to implemented the Type-22 buffer.
|
||||
|
||||
Context.ResponseData.Write(1);
|
||||
Context.ResponseData.Write(0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//(u32 socket, u32 flags) -> (i32 ret, u32 bsd_errno, buffer<i8, 0x22, 0> message)
|
||||
public long Recv(ServiceCtx Context)
|
||||
{
|
||||
int SocketId = Context.RequestData.ReadInt32();
|
||||
int SocketFlags = Context.RequestData.ReadInt32();
|
||||
|
||||
byte[] ReceivedBuffer = new byte[Context.Request.ReceiveBuff[0].Size];
|
||||
|
||||
try
|
||||
{
|
||||
int BytesRead = Sockets[SocketId].Handle.Receive(ReceivedBuffer);
|
||||
|
||||
//Logging.Debug("Received Buffer:" + Environment.NewLine + Logging.HexDump(ReceivedBuffer));
|
||||
|
||||
Context.Memory.WriteBytes(Context.Request.ReceiveBuff[0].Position, ReceivedBuffer);
|
||||
|
||||
Context.ResponseData.Write(BytesRead);
|
||||
Context.ResponseData.Write(0);
|
||||
}
|
||||
catch (SocketException Ex)
|
||||
{
|
||||
Context.ResponseData.Write(-1);
|
||||
Context.ResponseData.Write(Ex.ErrorCode - 10000);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//(u32 socket, u32 flags, buffer<i8, 0x21, 0>) -> (i32 ret, u32 bsd_errno)
|
||||
public long Send(ServiceCtx Context)
|
||||
{
|
||||
int SocketId = Context.RequestData.ReadInt32();
|
||||
int SocketFlags = Context.RequestData.ReadInt32();
|
||||
|
||||
byte[] SentBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
|
||||
Context.Request.SendBuff[0].Size);
|
||||
|
||||
try
|
||||
{
|
||||
//Logging.Debug("Sent Buffer:" + Environment.NewLine + Logging.HexDump(SentBuffer));
|
||||
|
||||
int BytesSent = Sockets[SocketId].Handle.Send(SentBuffer);
|
||||
|
||||
Context.ResponseData.Write(BytesSent);
|
||||
Context.ResponseData.Write(0);
|
||||
}
|
||||
catch (SocketException Ex)
|
||||
{
|
||||
Context.ResponseData.Write(-1);
|
||||
Context.ResponseData.Write(Ex.ErrorCode - 10000);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//(u32 socket, u32 flags, buffer<i8, 0x21, 0>, buffer<sockaddr, 0x21, 0>) -> (i32 ret, u32 bsd_errno)
|
||||
public long SendTo(ServiceCtx Context)
|
||||
{
|
||||
int SocketId = Context.RequestData.ReadInt32();
|
||||
int SocketFlags = Context.RequestData.ReadInt32();
|
||||
|
||||
byte[] SentBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
|
||||
Context.Request.SendBuff[0].Size);
|
||||
|
||||
byte[] AddressBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[1].Position,
|
||||
Context.Request.SendBuff[1].Size);
|
||||
|
||||
if (!Sockets[SocketId].Handle.Connected)
|
||||
{
|
||||
try
|
||||
{
|
||||
ParseAddrBuffer(SocketId, AddressBuffer);
|
||||
|
||||
Sockets[SocketId].Handle.Connect(Sockets[SocketId].RemoteEP);
|
||||
}
|
||||
catch (SocketException Ex)
|
||||
{
|
||||
Context.ResponseData.Write(-1);
|
||||
Context.ResponseData.Write(Ex.ErrorCode - 10000);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
//Logging.Debug("Sent Buffer:" + Environment.NewLine + Logging.HexDump(SentBuffer));
|
||||
|
||||
int BytesSent = Sockets[SocketId].Handle.Send(SentBuffer);
|
||||
|
||||
Context.ResponseData.Write(BytesSent);
|
||||
Context.ResponseData.Write(0);
|
||||
}
|
||||
catch (SocketException Ex)
|
||||
{
|
||||
Context.ResponseData.Write(-1);
|
||||
Context.ResponseData.Write(Ex.ErrorCode - 10000);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//(u32 socket) -> (i32 ret, u32 bsd_errno, u32 addrlen, buffer<sockaddr, 0x22, 0> addr)
|
||||
public long Accept(ServiceCtx Context)
|
||||
{
|
||||
int SocketId = Context.RequestData.ReadInt32();
|
||||
|
||||
long AddrBufferPtr = Context.Request.ReceiveBuff[0].Position;
|
||||
|
||||
Socket HandleAccept = null;
|
||||
|
||||
Task TimeOut = Task.Factory.StartNew(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
HandleAccept = Sockets[SocketId].Handle.Accept();
|
||||
}
|
||||
catch (SocketException Ex)
|
||||
{
|
||||
Context.ResponseData.Write(-1);
|
||||
Context.ResponseData.Write(Ex.ErrorCode - 10000);
|
||||
}
|
||||
});
|
||||
|
||||
TimeOut.Wait(10000);
|
||||
|
||||
if (HandleAccept != null)
|
||||
{
|
||||
BsdSocket NewBsdSocket = new BsdSocket
|
||||
{
|
||||
IpAddress = ((IPEndPoint)Sockets[SocketId].Handle.LocalEndPoint).Address,
|
||||
RemoteEP = ((IPEndPoint)Sockets[SocketId].Handle.LocalEndPoint),
|
||||
Handle = HandleAccept
|
||||
};
|
||||
|
||||
Sockets.Add(NewBsdSocket);
|
||||
|
||||
using (MemoryStream MS = new MemoryStream())
|
||||
{
|
||||
BinaryWriter Writer = new BinaryWriter(MS);
|
||||
|
||||
Writer.Write((byte)0);
|
||||
|
||||
Writer.Write((byte)NewBsdSocket.Handle.AddressFamily);
|
||||
|
||||
Writer.Write((short)((IPEndPoint)NewBsdSocket.Handle.LocalEndPoint).Port);
|
||||
|
||||
byte[] IpAddress = NewBsdSocket.IpAddress.GetAddressBytes();
|
||||
|
||||
Writer.Write(IpAddress);
|
||||
|
||||
Context.Memory.WriteBytes(AddrBufferPtr, MS.ToArray());
|
||||
|
||||
Context.ResponseData.Write(Sockets.Count - 1);
|
||||
Context.ResponseData.Write(0);
|
||||
Context.ResponseData.Write(MS.Length);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Context.ResponseData.Write(-1);
|
||||
Context.ResponseData.Write((int)BsdError.Timeout);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//(u32 socket, buffer<sockaddr, 0x21, 0>) -> (i32 ret, u32 bsd_errno)
|
||||
public long Bind(ServiceCtx Context)
|
||||
{
|
||||
int SocketId = Context.RequestData.ReadInt32();
|
||||
|
||||
byte[] AddressBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
|
||||
Context.Request.SendBuff[0].Size);
|
||||
|
||||
try
|
||||
{
|
||||
ParseAddrBuffer(SocketId, AddressBuffer);
|
||||
|
||||
Context.ResponseData.Write(0);
|
||||
Context.ResponseData.Write(0);
|
||||
}
|
||||
catch (SocketException Ex)
|
||||
{
|
||||
Context.ResponseData.Write(-1);
|
||||
Context.ResponseData.Write(Ex.ErrorCode - 10000);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//(u32 socket, buffer<sockaddr, 0x21, 0>) -> (i32 ret, u32 bsd_errno)
|
||||
public long Connect(ServiceCtx Context)
|
||||
{
|
||||
int SocketId = Context.RequestData.ReadInt32();
|
||||
|
||||
byte[] AddressBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
|
||||
Context.Request.SendBuff[0].Size);
|
||||
|
||||
try
|
||||
{
|
||||
ParseAddrBuffer(SocketId, AddressBuffer);
|
||||
|
||||
Sockets[SocketId].Handle.Connect(Sockets[SocketId].RemoteEP);
|
||||
|
||||
Context.ResponseData.Write(0);
|
||||
Context.ResponseData.Write(0);
|
||||
}
|
||||
catch (SocketException Ex)
|
||||
{
|
||||
Context.ResponseData.Write(-1);
|
||||
Context.ResponseData.Write(Ex.ErrorCode - 10000);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//(u32 socket, u32 backlog) -> (i32 ret, u32 bsd_errno)
|
||||
public long Listen(ServiceCtx Context)
|
||||
{
|
||||
int SocketId = Context.RequestData.ReadInt32();
|
||||
int BackLog = Context.RequestData.ReadInt32();
|
||||
|
||||
try
|
||||
{
|
||||
Sockets[SocketId].Handle.Bind(Sockets[SocketId].RemoteEP);
|
||||
Sockets[SocketId].Handle.Listen(BackLog);
|
||||
|
||||
Context.ResponseData.Write(0);
|
||||
Context.ResponseData.Write(0);
|
||||
}
|
||||
catch (SocketException Ex)
|
||||
{
|
||||
Context.ResponseData.Write(-1);
|
||||
Context.ResponseData.Write(Ex.ErrorCode - 10000);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//(u32 socket, u32 level, u32 option_name, buffer<unknown, 0x21, 0>) -> (i32 ret, u32 bsd_errno)
|
||||
public long SetSockOpt(ServiceCtx Context)
|
||||
{
|
||||
int SocketId = Context.RequestData.ReadInt32();
|
||||
|
||||
SocketOptionLevel SocketLevel = (SocketOptionLevel)Context.RequestData.ReadInt32();
|
||||
SocketOptionName SocketOptionName = (SocketOptionName)Context.RequestData.ReadInt32();
|
||||
|
||||
byte[] SocketOptionValue = Context.Memory.ReadBytes(Context.Request.PtrBuff[0].Position,
|
||||
Context.Request.PtrBuff[0].Size);
|
||||
|
||||
int OptionValue = Get32(SocketOptionValue, 0);
|
||||
|
||||
try
|
||||
{
|
||||
Sockets[SocketId].Handle.SetSocketOption(SocketLevel, SocketOptionName, OptionValue);
|
||||
|
||||
Context.ResponseData.Write(0);
|
||||
Context.ResponseData.Write(0);
|
||||
}
|
||||
catch (SocketException Ex)
|
||||
{
|
||||
Context.ResponseData.Write(-1);
|
||||
Context.ResponseData.Write(Ex.ErrorCode - 10000);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//(u32 socket) -> (i32 ret, u32 bsd_errno)
|
||||
public long Close(ServiceCtx Context)
|
||||
{
|
||||
int SocketId = Context.RequestData.ReadInt32();
|
||||
|
||||
try
|
||||
{
|
||||
Sockets[SocketId].Handle.Close();
|
||||
Sockets[SocketId] = null;
|
||||
|
||||
Context.ResponseData.Write(0);
|
||||
Context.ResponseData.Write(0);
|
||||
}
|
||||
catch (SocketException Ex)
|
||||
{
|
||||
Context.ResponseData.Write(-1);
|
||||
Context.ResponseData.Write(Ex.ErrorCode - 10000);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void ParseAddrBuffer(int SocketId, byte[] AddrBuffer)
|
||||
{
|
||||
using (MemoryStream MS = new MemoryStream(AddrBuffer))
|
||||
{
|
||||
BinaryReader Reader = new BinaryReader(MS);
|
||||
|
||||
int Size = Reader.ReadByte();
|
||||
int Family = Reader.ReadByte();
|
||||
int Port = EndianSwap.Swap16(Reader.ReadInt16());
|
||||
|
||||
string IpAddress = Reader.ReadByte().ToString() + "." +
|
||||
Reader.ReadByte().ToString() + "." +
|
||||
Reader.ReadByte().ToString() + "." +
|
||||
Reader.ReadByte().ToString();
|
||||
|
||||
Sockets[SocketId].IpAddress = IPAddress.Parse(IpAddress);
|
||||
|
||||
Sockets[SocketId].RemoteEP = new IPEndPoint(Sockets[SocketId].IpAddress, Port);
|
||||
}
|
||||
}
|
||||
|
||||
private int Get16(byte[] Data, int Address)
|
||||
{
|
||||
return
|
||||
Data[Address + 0] << 0 |
|
||||
Data[Address + 1] << 8;
|
||||
}
|
||||
|
||||
private int Get32(byte[] Data, int Address)
|
||||
{
|
||||
return
|
||||
Data[Address + 0] << 0 |
|
||||
Data[Address + 1] << 8 |
|
||||
Data[Address + 2] << 16 |
|
||||
Data[Address + 3] << 24;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue