Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
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258 changed files with 1574 additions and 1546 deletions
114
Ryujinx.HLE/HOS/Services/Nfp/IUser.cs
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114
Ryujinx.HLE/HOS/Services/Nfp/IUser.cs
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.Input;
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using Ryujinx.HLE.Logging;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Nfp
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{
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class IUser : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private const HidControllerId NpadId = HidControllerId.CONTROLLER_PLAYER_1;
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private State State = State.NonInitialized;
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private DeviceState DeviceState = DeviceState.Initialized;
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private KEvent ActivateEvent;
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private KEvent DeactivateEvent;
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private KEvent AvailabilityChangeEvent;
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public IUser()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, Initialize },
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{ 17, AttachActivateEvent },
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{ 18, AttachDeactivateEvent },
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{ 19, GetState },
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{ 20, GetDeviceState },
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{ 21, GetNpadId },
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{ 23, AttachAvailabilityChangeEvent }
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};
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ActivateEvent = new KEvent();
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DeactivateEvent = new KEvent();
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AvailabilityChangeEvent = new KEvent();
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}
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public long Initialize(ServiceCtx Context)
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{
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Context.Device.Log.PrintStub(LogClass.ServiceNfp, "Stubbed.");
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State = State.Initialized;
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return 0;
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}
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public long AttachActivateEvent(ServiceCtx Context)
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{
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Context.Device.Log.PrintStub(LogClass.ServiceNfp, "Stubbed.");
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int Handle = Context.Process.HandleTable.OpenHandle(ActivateEvent);
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);;
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return 0;
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}
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public long AttachDeactivateEvent(ServiceCtx Context)
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{
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Context.Device.Log.PrintStub(LogClass.ServiceNfp, "Stubbed.");
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int Handle = Context.Process.HandleTable.OpenHandle(DeactivateEvent);
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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return 0;
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}
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public long GetState(ServiceCtx Context)
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{
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Context.ResponseData.Write((int)State);
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Context.Device.Log.PrintStub(LogClass.ServiceNfp, "Stubbed.");
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return 0;
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}
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public long GetDeviceState(ServiceCtx Context)
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{
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Context.ResponseData.Write((int)DeviceState);
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Context.Device.Log.PrintStub(LogClass.ServiceNfp, "Stubbed.");
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return 0;
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}
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public long GetNpadId(ServiceCtx Context)
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{
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Context.ResponseData.Write((int)NpadId);
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Context.Device.Log.PrintStub(LogClass.ServiceNfp, "Stubbed.");
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return 0;
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}
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public long AttachAvailabilityChangeEvent(ServiceCtx Context)
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{
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Context.Device.Log.PrintStub(LogClass.ServiceNfp, "Stubbed.");
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int Handle = Context.Process.HandleTable.OpenHandle(AvailabilityChangeEvent);
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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return 0;
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}
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}
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}
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