Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
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182d716867
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258 changed files with 1574 additions and 1546 deletions
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using ChocolArm64;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.OsHle.Handles
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{
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class KThread : KSynchronizationObject
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{
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public AThread Thread { get; private set; }
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public int CoreMask { get; set; }
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public long MutexAddress { get; set; }
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public long CondVarAddress { get; set; }
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public long ArbiterWaitAddress { get; set; }
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public bool CondVarSignaled { get; set; }
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public bool ArbiterSignaled { get; set; }
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private Process Process;
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public List<KThread> MutexWaiters { get; private set; }
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public KThread MutexOwner { get; set; }
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public int ActualPriority { get; private set; }
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public int WantedPriority { get; private set; }
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public int ActualCore { get; set; }
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public int ProcessorId { get; set; }
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public int IdealCore { get; set; }
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public int WaitHandle { get; set; }
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public long LastPc { get; set; }
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public int ThreadId => Thread.ThreadId;
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public KThread(
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AThread Thread,
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Process Process,
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int ProcessorId,
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int Priority)
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{
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this.Thread = Thread;
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this.Process = Process;
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this.ProcessorId = ProcessorId;
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this.IdealCore = ProcessorId;
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MutexWaiters = new List<KThread>();
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CoreMask = 1 << ProcessorId;
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ActualPriority = WantedPriority = Priority;
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}
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public void SetPriority(int Priority)
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{
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WantedPriority = Priority;
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UpdatePriority();
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}
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public void UpdatePriority()
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{
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bool PriorityChanged;
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lock (Process.ThreadSyncLock)
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{
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int OldPriority = ActualPriority;
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int CurrPriority = WantedPriority;
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foreach (KThread Thread in MutexWaiters)
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{
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int WantedPriority = Thread.WantedPriority;
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if (CurrPriority > WantedPriority)
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{
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CurrPriority = WantedPriority;
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}
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}
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PriorityChanged = CurrPriority != OldPriority;
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ActualPriority = CurrPriority;
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}
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if (PriorityChanged)
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{
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Process.Scheduler.Resort(this);
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MutexOwner?.UpdatePriority();
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}
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}
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}
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}
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