Code style fixes and nits on the HLE project (#355)

* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
This commit is contained in:
gdkchan 2018-08-16 20:47:36 -03:00 committed by GitHub
parent 182d716867
commit 521751795a
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258 changed files with 1574 additions and 1546 deletions

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@ -1,10 +1,10 @@
using Ryujinx.Audio;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.Input;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.Memory;
using Ryujinx.HLE.OsHle;
using System;
namespace Ryujinx.HLE
@ -19,16 +19,14 @@ namespace Ryujinx.HLE
internal NvGpu Gpu { get; private set; }
internal VirtualFileSystem VFs { get; private set; }
internal VirtualFileSystem FileSystem { get; private set; }
public Horizon Os { get; private set; }
public Horizon System { get; private set; }
public PerformanceStatistics Statistics { get; private set; }
public Hid Hid { get; private set; }
public event EventHandler Finish;
public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
{
if (Renderer == null)
@ -49,23 +47,23 @@ namespace Ryujinx.HLE
Gpu = new NvGpu(Renderer);
VFs = new VirtualFileSystem();
FileSystem = new VirtualFileSystem();
Os = new Horizon(this);
System = new Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, Os.HidSharedMem.PA);
Hid = new Hid(this, System.HidSharedMem.PA);
}
public void LoadCart(string ExeFsDir, string RomFsFile = null)
{
Os.LoadCart(ExeFsDir, RomFsFile);
System.LoadCart(ExeFsDir, RomFsFile);
}
public void LoadProgram(string FileName)
{
Os.LoadProgram(FileName);
System.LoadProgram(FileName);
}
public bool WaitFifo()
@ -78,10 +76,11 @@ namespace Ryujinx.HLE
Gpu.Fifo.DispatchCalls();
}
public virtual void OnFinish(EventArgs e)
internal void Unload()
{
Os.Dispose();
Finish?.Invoke(this, e);
FileSystem.Dispose();
Memory.Dispose();
}
public void Dispose()
@ -93,8 +92,7 @@ namespace Ryujinx.HLE
{
if (Disposing)
{
Os.Dispose();
VFs.Dispose();
System.Dispose();
}
}
}