Implement shader HelperThreadNV (#2163)

* Implement shader HelperThreadNV

* Bump shader cache version

* Use gl_HelperInvocation since its supported across all vendors

* Nit
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gdkchan 2021-04-02 07:50:35 -03:00 committed by GitHub
parent f2cdceb846
commit 524fe3bea4
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6 changed files with 24 additions and 15 deletions

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@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
LaneId = 0,
YDirection = 0x12,
ThreadKill = 0x13,
ThreadId = 0x20,
ThreadIdX = 0x21,
ThreadIdY = 0x22,