Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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aeb1bbf50c
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53a6922f87
11 changed files with 332 additions and 100 deletions
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@ -119,14 +119,24 @@ namespace Ryujinx.Graphics.Gal.Shader
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return new ShaderIrOperImmf(Value);
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}
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public static ShaderIrOperPred GetOperPred0(long OpCode)
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{
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return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
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}
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public static ShaderIrOperPred GetOperPred3(long OpCode)
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{
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return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
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}
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public static ShaderIrOperPred GetOperPred0(long OpCode)
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public static ShaderIrOperPred GetOperPred12(long OpCode)
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{
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return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
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return new ShaderIrOperPred((int)(OpCode >> 12) & 7);
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}
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public static ShaderIrOperPred GetOperPred29(long OpCode)
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{
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return new ShaderIrOperPred((int)(OpCode >> 29) & 7);
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}
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public static ShaderIrNode GetOperPred39N(long OpCode)
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@ -184,7 +194,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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throw new ArgumentException(nameof(OpCode));
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}
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public static ShaderIrInst GetBLop(long OpCode)
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public static ShaderIrInst GetBLop45(long OpCode)
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{
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switch ((int)(OpCode >> 45) & 3)
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{
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@ -196,6 +206,18 @@ namespace Ryujinx.Graphics.Gal.Shader
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throw new ArgumentException(nameof(OpCode));
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}
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public static ShaderIrInst GetBLop24(long OpCode)
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{
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switch ((int)(OpCode >> 24) & 3)
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{
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case 0: return ShaderIrInst.Band;
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case 1: return ShaderIrInst.Bor;
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case 2: return ShaderIrInst.Bxor;
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}
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throw new ArgumentException(nameof(OpCode));
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}
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public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
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{
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ShaderIrOperPred Pred = GetPredNode(OpCode);
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