Allow texture arrays to use separate descriptor sets on Vulkan (#6870)

* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace
This commit is contained in:
gdkchan 2024-05-26 13:30:19 -03:00 committed by GitHub
parent 4cc00bb4b1
commit 53d096e392
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
47 changed files with 996 additions and 262 deletions

View file

@ -278,7 +278,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags |= TextureFlags.Bindless;
}
int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageAtomic,
type,
format,
@ -286,7 +286,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureOperation.DefaultCbufSlot,
imm);
Operand res = context.ImageAtomic(type, format, flags, binding, sources);
Operand res = context.ImageAtomic(type, format, flags, setAndBinding, sources);
context.Copy(d, res);
}
@ -389,7 +389,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureFormat format = isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormat(context.TranslatorContext.GpuAccessor, handle);
int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageLoad,
type,
format,
@ -397,7 +397,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureOperation.DefaultCbufSlot,
handle);
context.ImageLoad(type, format, flags, binding, (int)componentMask, dests, sources);
context.ImageLoad(type, format, flags, setAndBinding, (int)componentMask, dests, sources);
}
else
{
@ -432,7 +432,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureFormat format = GetTextureFormat(size);
int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageLoad,
type,
format,
@ -440,7 +440,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureOperation.DefaultCbufSlot,
handle);
context.ImageLoad(type, format, flags, binding, compMask, dests, sources);
context.ImageLoad(type, format, flags, setAndBinding, compMask, dests, sources);
switch (size)
{
@ -552,7 +552,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags |= TextureFlags.Bindless;
}
int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageAtomic,
type,
format,
@ -560,7 +560,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureOperation.DefaultCbufSlot,
imm);
context.ImageAtomic(type, format, flags, binding, sources);
context.ImageAtomic(type, format, flags, setAndBinding, sources);
}
private static void EmitSust(
@ -679,7 +679,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags |= TextureFlags.Coherent;
}
int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageStore,
type,
format,
@ -687,7 +687,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureOperation.DefaultCbufSlot,
handle);
context.ImageStore(type, format, flags, binding, sources);
context.ImageStore(type, format, flags, setAndBinding, sources);
}
private static int GetComponentSizeInBytesLog2(SuatomSize size)

View file

@ -885,7 +885,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return Register(dest++, RegisterType.Gpr);
}
int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.Lod,
type,
TextureFormat.Unknown,
@ -913,7 +913,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
else
{
// The instruction component order is the inverse of GLSL's.
Operand res = context.Lod(type, flags, binding, compIndex ^ 1, sources);
Operand res = context.Lod(type, flags, setAndBinding, compIndex ^ 1, sources);
res = context.FPMultiply(res, ConstF(256.0f));
@ -1116,12 +1116,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None;
int binding;
SetBindingPair setAndBinding;
switch (query)
{
case TexQuery.TexHeaderDimension:
binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.TextureQuerySize,
type,
TextureFormat.Unknown,
@ -1140,13 +1140,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
break;
}
context.Copy(d, context.TextureQuerySize(type, flags, binding, compIndex, sources));
context.Copy(d, context.TextureQuerySize(type, flags, setAndBinding, compIndex, sources));
}
}
break;
case TexQuery.TexHeaderTextureType:
binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.TextureQuerySamples,
type,
TextureFormat.Unknown,
@ -1171,7 +1171,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (d != null)
{
context.Copy(d, context.TextureQuerySamples(type, flags, binding, sources));
context.Copy(d, context.TextureQuerySamples(type, flags, setAndBinding, sources));
}
}
break;
@ -1191,7 +1191,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand[] dests,
Operand[] sources)
{
int binding = flags.HasFlag(TextureFlags.Bindless) ? 0 : context.ResourceManager.GetTextureOrImageBinding(
SetBindingPair setAndBinding = flags.HasFlag(TextureFlags.Bindless) ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.TextureSample,
type,
TextureFormat.Unknown,
@ -1199,7 +1199,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureOperation.DefaultCbufSlot,
handle);
context.TextureSample(type, flags, binding, componentMask, dests, sources);
context.TextureSample(type, flags, setAndBinding, componentMask, dests, sources);
}
private static SamplerType ConvertSamplerType(TexDim dimensions)