Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
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4cc00bb4b1
commit
53d096e392
47 changed files with 996 additions and 262 deletions
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@ -69,17 +69,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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private record struct ArrayRef<T>
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{
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public ShaderStage Stage;
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public T Array;
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public ArrayRef(ShaderStage stage, T array)
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{
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Stage = stage;
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Array = array;
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}
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}
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private readonly record struct ArrayRef<T>(ShaderStage Stage, T Array);
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private readonly VulkanRenderer _gd;
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private readonly Device _device;
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@ -97,6 +87,9 @@ namespace Ryujinx.Graphics.Vulkan
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private ArrayRef<TextureArray>[] _textureArrayRefs;
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private ArrayRef<ImageArray>[] _imageArrayRefs;
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private ArrayRef<TextureArray>[] _textureArrayExtraRefs;
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private ArrayRef<ImageArray>[] _imageArrayExtraRefs;
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private readonly DescriptorBufferInfo[] _uniformBuffers;
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private readonly DescriptorBufferInfo[] _storageBuffers;
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private readonly DescriptorImageInfo[] _textures;
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@ -152,6 +145,9 @@ namespace Ryujinx.Graphics.Vulkan
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_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
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_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
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_textureArrayExtraRefs = Array.Empty<ArrayRef<TextureArray>>();
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_imageArrayExtraRefs = Array.Empty<ArrayRef<ImageArray>>();
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_uniformBuffers = new DescriptorBufferInfo[Constants.MaxUniformBufferBindings];
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_storageBuffers = new DescriptorBufferInfo[Constants.MaxStorageBufferBindings];
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_textures = new DescriptorImageInfo[Constants.MaxTexturesPerStage];
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@ -495,25 +491,39 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetTextureArray(CommandBufferScoped cbs, ShaderStage stage, int binding, ITextureArray array)
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{
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if (_textureArrayRefs.Length <= binding)
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{
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Array.Resize(ref _textureArrayRefs, binding + ArrayGrowthSize);
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}
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ref ArrayRef<TextureArray> arrayRef = ref GetArrayRef(ref _textureArrayRefs, binding, ArrayGrowthSize);
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if (_textureArrayRefs[binding].Stage != stage || _textureArrayRefs[binding].Array != array)
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if (arrayRef.Stage != stage || arrayRef.Array != array)
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{
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if (_textureArrayRefs[binding].Array != null)
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{
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_textureArrayRefs[binding].Array.Bound = false;
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}
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arrayRef.Array?.DecrementBindCount();
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if (array is TextureArray textureArray)
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{
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textureArray.Bound = true;
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textureArray.IncrementBindCount();
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textureArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
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}
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_textureArrayRefs[binding] = new ArrayRef<TextureArray>(stage, array as TextureArray);
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arrayRef = new ArrayRef<TextureArray>(stage, array as TextureArray);
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SignalDirty(DirtyFlags.Texture);
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}
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}
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public void SetTextureArraySeparate(CommandBufferScoped cbs, ShaderStage stage, int setIndex, ITextureArray array)
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{
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ref ArrayRef<TextureArray> arrayRef = ref GetArrayRef(ref _textureArrayExtraRefs, setIndex - PipelineBase.DescriptorSetLayouts);
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if (arrayRef.Stage != stage || arrayRef.Array != array)
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{
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arrayRef.Array?.DecrementBindCount();
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if (array is TextureArray textureArray)
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{
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textureArray.IncrementBindCount();
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textureArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
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}
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arrayRef = new ArrayRef<TextureArray>(stage, array as TextureArray);
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SignalDirty(DirtyFlags.Texture);
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}
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@ -521,30 +531,56 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetImageArray(CommandBufferScoped cbs, ShaderStage stage, int binding, IImageArray array)
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{
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if (_imageArrayRefs.Length <= binding)
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{
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Array.Resize(ref _imageArrayRefs, binding + ArrayGrowthSize);
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}
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ref ArrayRef<ImageArray> arrayRef = ref GetArrayRef(ref _imageArrayRefs, binding, ArrayGrowthSize);
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if (_imageArrayRefs[binding].Stage != stage || _imageArrayRefs[binding].Array != array)
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if (arrayRef.Stage != stage || arrayRef.Array != array)
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{
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if (_imageArrayRefs[binding].Array != null)
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{
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_imageArrayRefs[binding].Array.Bound = false;
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}
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arrayRef.Array?.DecrementBindCount();
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if (array is ImageArray imageArray)
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{
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imageArray.Bound = true;
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imageArray.IncrementBindCount();
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imageArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
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}
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_imageArrayRefs[binding] = new ArrayRef<ImageArray>(stage, array as ImageArray);
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arrayRef = new ArrayRef<ImageArray>(stage, array as ImageArray);
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SignalDirty(DirtyFlags.Image);
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}
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}
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public void SetImageArraySeparate(CommandBufferScoped cbs, ShaderStage stage, int setIndex, IImageArray array)
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{
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ref ArrayRef<ImageArray> arrayRef = ref GetArrayRef(ref _imageArrayExtraRefs, setIndex - PipelineBase.DescriptorSetLayouts);
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if (arrayRef.Stage != stage || arrayRef.Array != array)
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{
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arrayRef.Array?.DecrementBindCount();
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if (array is ImageArray imageArray)
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{
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imageArray.IncrementBindCount();
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imageArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
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}
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arrayRef = new ArrayRef<ImageArray>(stage, array as ImageArray);
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SignalDirty(DirtyFlags.Image);
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}
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}
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private static ref ArrayRef<T> GetArrayRef<T>(ref ArrayRef<T>[] array, int index, int growthSize = 1)
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{
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ArgumentOutOfRangeException.ThrowIfNegative(index);
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if (array.Length <= index)
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{
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Array.Resize(ref array, index + growthSize);
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}
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return ref array[index];
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}
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public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
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{
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for (int i = 0; i < buffers.Length; i++)
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@ -594,31 +630,40 @@ namespace Ryujinx.Graphics.Vulkan
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return;
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}
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var program = _program;
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if (_dirty.HasFlag(DirtyFlags.Uniform))
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{
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if (_program.UsePushDescriptors)
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if (program.UsePushDescriptors)
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{
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UpdateAndBindUniformBufferPd(cbs, pbp);
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UpdateAndBindUniformBufferPd(cbs);
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}
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else
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{
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UpdateAndBind(cbs, PipelineBase.UniformSetIndex, pbp);
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UpdateAndBind(cbs, program, PipelineBase.UniformSetIndex, pbp);
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}
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}
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if (_dirty.HasFlag(DirtyFlags.Storage))
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{
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UpdateAndBind(cbs, PipelineBase.StorageSetIndex, pbp);
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UpdateAndBind(cbs, program, PipelineBase.StorageSetIndex, pbp);
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}
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if (_dirty.HasFlag(DirtyFlags.Texture))
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{
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UpdateAndBind(cbs, PipelineBase.TextureSetIndex, pbp);
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UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
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}
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if (_dirty.HasFlag(DirtyFlags.Image))
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{
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UpdateAndBind(cbs, PipelineBase.ImageSetIndex, pbp);
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UpdateAndBind(cbs, program, PipelineBase.ImageSetIndex, pbp);
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}
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if (program.BindingSegments.Length > PipelineBase.DescriptorSetLayouts)
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{
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// Program is using extra sets, we need to bind those too.
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BindExtraSets(cbs, program, pbp);
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}
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_dirty = DirtyFlags.None;
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@ -658,9 +703,8 @@ namespace Ryujinx.Graphics.Vulkan
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void UpdateAndBind(CommandBufferScoped cbs, int setIndex, PipelineBindPoint pbp)
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private void UpdateAndBind(CommandBufferScoped cbs, ShaderCollection program, int setIndex, PipelineBindPoint pbp)
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{
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var program = _program;
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var bindingSegments = program.BindingSegments[setIndex];
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if (bindingSegments.Length == 0)
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@ -869,7 +913,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void UpdateAndBindUniformBufferPd(CommandBufferScoped cbs, PipelineBindPoint pbp)
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private void UpdateAndBindUniformBufferPd(CommandBufferScoped cbs)
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{
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int sequence = _pdSequence;
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var bindingSegments = _program.BindingSegments[PipelineBase.UniformSetIndex];
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@ -933,6 +977,56 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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private void BindExtraSets(CommandBufferScoped cbs, ShaderCollection program, PipelineBindPoint pbp)
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{
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for (int setIndex = PipelineBase.DescriptorSetLayouts; setIndex < program.BindingSegments.Length; setIndex++)
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{
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var bindingSegments = program.BindingSegments[setIndex];
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if (bindingSegments.Length == 0)
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{
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continue;
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}
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ResourceBindingSegment segment = bindingSegments[0];
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if (segment.IsArray)
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{
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DescriptorSet[] sets = null;
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if (segment.Type == ResourceType.Texture ||
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segment.Type == ResourceType.Sampler ||
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segment.Type == ResourceType.TextureAndSampler ||
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segment.Type == ResourceType.BufferTexture)
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{
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sets = _textureArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts].Array.GetDescriptorSets(
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_device,
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cbs,
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_templateUpdater,
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program,
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setIndex,
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_dummyTexture,
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_dummySampler);
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}
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else if (segment.Type == ResourceType.Image || segment.Type == ResourceType.BufferImage)
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{
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sets = _imageArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts].Array.GetDescriptorSets(
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_device,
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cbs,
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_templateUpdater,
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program,
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setIndex,
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_dummyTexture);
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}
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if (sets != null)
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{
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_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
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}
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}
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}
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}
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public void SignalCommandBufferChange()
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{
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_updateDescriptorCacheCbIndex = true;
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