Check if game directories have been updated before refreshing GUI (#3607)

* Check if game directories have been updated before refreshing list on save.

* Cleanup spacing

* Add Avalonia and reset value after saving

* Fix Avalonia

* Fix multiple directories not being added in GTK
This commit is contained in:
MutantAura 2022-08-21 14:07:28 +01:00 committed by GitHub
parent 88a0e720cb
commit 54421760c3
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 45 additions and 15 deletions

View file

@ -49,6 +49,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
private float _previousVolumeLevel;
private float _volume;
private bool _isVulkanAvailable = true;
private bool _directoryChanged = false;
private List<string> _gpuIds = new List<string>();
private KeyboardHotkeys _keyboardHotkeys;
private int _graphicsBackendIndex;
@ -112,6 +113,17 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
}
public bool DirectoryChanged
{
get => _directoryChanged;
set
{
_directoryChanged = value;
OnPropertyChanged();
}
}
public bool EnableDiscordIntegration { get; set; }
public bool CheckUpdatesOnStart { get; set; }
public bool ShowConfirmExit { get; set; }
@ -397,10 +409,14 @@ namespace Ryujinx.Ava.Ui.ViewModels
public async Task SaveSettings()
{
List<string> gameDirs = new List<string>(GameDirectories);
ConfigurationState config = ConfigurationState.Instance;
if (_directoryChanged)
{
List<string> gameDirs = new List<string>(GameDirectories);
config.Ui.GameDirs.Value = gameDirs;
}
if (_validTzRegions.Contains(TimeZone))
{
config.System.TimeZone.Value = TimeZone;
@ -465,7 +481,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
config.System.SystemTimeOffset.Value = systemTimeOffset.Seconds;
config.Graphics.ShadersDumpPath.Value = ShaderDumpPath;
config.Ui.GameDirs.Value = gameDirs;
config.System.FsGlobalAccessLogMode.Value = FsGlobalAccessLogMode;
config.System.MemoryManagerMode.Value = (MemoryManagerMode)MemoryMode;