Simplify resolution scale updates (#5541)
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33f544fd92
commit
550fd4a733
4 changed files with 21 additions and 44 deletions
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@ -61,8 +61,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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private int _textureBufferIndex;
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private readonly float[] _scales;
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private bool _scaleChanged;
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private int _lastFragmentTotal;
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/// <summary>
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@ -72,14 +70,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="channel">The GPU channel that the texture bindings manager belongs to</param>
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/// <param name="texturePoolCache">Texture pools cache used to get texture pools from</param>
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/// <param name="samplerPoolCache">Sampler pools cache used to get sampler pools from</param>
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/// <param name="scales">Array where the scales for the currently bound textures are stored</param>
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/// <param name="isCompute">True if the bindings manager is used for the compute engine</param>
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public TextureBindingsManager(
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GpuContext context,
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GpuChannel channel,
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TexturePoolCache texturePoolCache,
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SamplerPoolCache samplerPoolCache,
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float[] scales,
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bool isCompute)
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{
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_context = context;
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@ -87,7 +83,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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_texturePoolCache = texturePoolCache;
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_samplerPoolCache = samplerPoolCache;
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_scales = scales;
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_isCompute = isCompute;
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int stages = isCompute ? 1 : Constants.ShaderStages;
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@ -239,12 +234,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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if (result != _scales[index])
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{
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_scaleChanged = true;
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_scales[index] = result;
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}
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_context.SupportBufferUpdater.UpdateRenderScale(index, result);
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return changed;
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}
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@ -290,11 +280,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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// - Vertex stage has bindings that require scale.
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// - Fragment stage binding count has been updated since last render scale update.
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_scaleChanged = true;
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}
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if (_scaleChanged)
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{
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if (!_isCompute)
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{
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total += fragmentTotal; // Add the fragment bindings to the total.
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@ -302,9 +287,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_lastFragmentTotal = fragmentTotal;
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_context.SupportBufferUpdater.UpdateRenderScale(_scales, total, fragmentTotal);
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_scaleChanged = false;
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_context.SupportBufferUpdater.UpdateRenderScaleFragmentCount(total, fragmentTotal);
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}
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}
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