Refactoring commands handling (#728)
* Refactoring commands handling - Use Reflection to handle commands ID. - Add all symbols (from SwIPC so not all time accurate). - Re-sort some services commands methods. - Some cleanup. - Keep some empty constructor for consistency. * Fix order in IProfile
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99 changed files with 1035 additions and 1983 deletions
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@ -1,8 +1,6 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.SystemState;
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using System;
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using System.Collections.Generic;
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using static Ryujinx.HLE.HOS.ErrorCode;
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@ -11,27 +9,9 @@ namespace Ryujinx.HLE.HOS.Services.Set
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[Service("set")]
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class ISettingsServer : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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public ISettingsServer(ServiceCtx context)
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, GetLanguageCode },
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{ 1, GetAvailableLanguageCodes },
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{ 2, MakeLanguageCode }, // 4.0.0+
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{ 3, GetAvailableLanguageCodeCount },
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//{ 4, GetRegionCode },
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{ 5, GetAvailableLanguageCodes2 },
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{ 6, GetAvailableLanguageCodeCount2 },
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//{ 7, GetKeyCodeMap }, // 4.0.0+
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{ 8, GetQuestFlag }, // 5.0.0+
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//{ 9, GetKeyCodeMap2 }, // 6.0.0+
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};
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}
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public ISettingsServer(ServiceCtx context) { }
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[Command(0)]
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// GetLanguageCode() -> nn::settings::LanguageCode
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public static long GetLanguageCode(ServiceCtx context)
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{
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@ -40,6 +20,7 @@ namespace Ryujinx.HLE.HOS.Services.Set
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return 0;
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}
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[Command(1)]
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// GetAvailableLanguageCodes() -> (u32, buffer<nn::settings::LanguageCode, 0xa>)
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public static long GetAvailableLanguageCodes(ServiceCtx context)
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{
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@ -50,6 +31,7 @@ namespace Ryujinx.HLE.HOS.Services.Set
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0xF);
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}
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[Command(2)] // 4.0.0+
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// MakeLanguageCode(nn::settings::Language language_index) -> nn::settings::LanguageCode
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public static long MakeLanguageCode(ServiceCtx context)
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{
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@ -65,6 +47,7 @@ namespace Ryujinx.HLE.HOS.Services.Set
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return 0;
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}
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[Command(3)]
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// GetAvailableLanguageCodeCount() -> u32
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public static long GetAvailableLanguageCodeCount(ServiceCtx context)
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{
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@ -73,6 +56,7 @@ namespace Ryujinx.HLE.HOS.Services.Set
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return 0;
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}
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[Command(5)]
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// GetAvailableLanguageCodes2() -> (u32, buffer<nn::settings::LanguageCode, 6>)
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public static long GetAvailableLanguageCodes2(ServiceCtx context)
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{
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@ -83,6 +67,7 @@ namespace Ryujinx.HLE.HOS.Services.Set
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SystemStateMgr.LanguageCodes.Length);
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}
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[Command(6)]
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// GetAvailableLanguageCodeCount2() -> u32
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public static long GetAvailableLanguageCodeCount2(ServiceCtx context)
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{
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@ -91,6 +76,7 @@ namespace Ryujinx.HLE.HOS.Services.Set
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return 0;
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}
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[Command(8)] // 5.0.0+
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// GetQuestFlag() -> bool
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public static long GetQuestFlag(ServiceCtx context)
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{
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@ -122,4 +108,4 @@ namespace Ryujinx.HLE.HOS.Services.Set
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return 0;
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}
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}
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}
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}
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