Support separate textures and samplers (#1216)

* Support separate textures and samplers

* Add missing bindless flag, fix SNORM format on buffer textures

* Add missing separation

* Add comments about the new handles
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gdkchan 2020-05-27 11:07:10 -03:00 committed by GitHub
parent 0b6d206daa
commit 5795bb1528
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17 changed files with 240 additions and 59 deletions

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@ -46,11 +46,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
/// Reads a structure from GPU mapped memory.
/// Reads data from GPU mapped memory.
/// </summary>
/// <typeparam name="T">Type of the structure</typeparam>
/// <param name="gpuVa">GPU virtual address where the structure is located</param>
/// <returns>The structure at the specified memory location</returns>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="gpuVa">GPU virtual address where the data is located</param>
/// <returns>The data at the specified memory location</returns>
public T Read<T>(ulong gpuVa) where T : unmanaged
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
return BitConverter.ToInt32(_context.PhysicalMemory.GetSpan(processVa, 4));
return _context.PhysicalMemory.Read<int>(processVa);
}
/// <summary>
@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
return BitConverter.ToUInt64(_context.PhysicalMemory.GetSpan(processVa, 8));
return _context.PhysicalMemory.Read<ulong>(processVa);
}
/// <summary>