infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6 * Rollback version naming change * Workaround .NET 6 ZipArchive API issues * ci: Switch to VS 2022 for AppVeyor CI is now ready for .NET 6 * Suppress WebClient warning in DoUpdateWithMultipleThreads * Attempt to workaround System.Drawing.Common changes on 6.0.0 * Change keyboard rendering from System.Drawing to ImageSharp * Make the software keyboard renderer multithreaded * Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load * Add fallback fonts to the keyboard renderer * Fix warnings * Address caian's comment * Clean up linux workaround as it's uneeded now * Update readme Co-authored-by: Caian Benedicto <caianbene@gmail.com>
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51 changed files with 917 additions and 766 deletions
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@ -1,11 +1,11 @@
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using Ryujinx.Common;
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using ICSharpCode.SharpZipLib.Zip;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -119,7 +119,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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/// <summary>
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/// Main storage of the cache collection.
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/// </summary>
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private ZipArchive _cacheArchive;
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private ZipFile _cacheArchive;
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/// <summary>
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/// Indicates if the cache collection supports modification.
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@ -324,7 +324,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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EnsureArchiveUpToDate();
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// Open the zip in readonly to avoid anyone modifying/corrupting it during normal operations.
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_cacheArchive = ZipFile.Open(GetArchivePath(), ZipArchiveMode.Read);
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_cacheArchive = new ZipFile(File.OpenRead(GetArchivePath()));
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}
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/// <summary>
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@ -336,7 +336,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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// First close previous opened instance if found.
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if (_cacheArchive != null)
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{
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_cacheArchive.Dispose();
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_cacheArchive.Close();
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}
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string archivePath = GetArchivePath();
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@ -355,8 +355,18 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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return;
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}
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if (!File.Exists(archivePath))
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{
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using (ZipFile newZip = ZipFile.Create(archivePath))
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{
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// Workaround for SharpZipLib issue #395
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newZip.BeginUpdate();
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newZip.CommitUpdate();
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}
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}
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// Open the zip in read/write.
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_cacheArchive = ZipFile.Open(archivePath, ZipArchiveMode.Update);
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_cacheArchive = new ZipFile(File.Open(archivePath, FileMode.Open, FileAccess.ReadWrite, FileShare.None));
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Logger.Info?.Print(LogClass.Gpu, $"Updating cache collection archive {archivePath}...");
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@ -366,7 +376,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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CacheHelper.EnsureArchiveUpToDate(_cacheDirectory, _cacheArchive, _hashTable);
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// Close the instance to force a flush.
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_cacheArchive.Dispose();
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_cacheArchive.Close();
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_cacheArchive = null;
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string cacheTempDataPath = GetCacheTempDataPath();
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@ -1,4 +1,5 @@
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using Ryujinx.Common;
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using ICSharpCode.SharpZipLib.Zip;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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@ -9,7 +10,6 @@ using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -192,19 +192,19 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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/// <param name="entry">The given hash</param>
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/// <returns>The cached file if present or null</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte[] ReadFromArchive(ZipArchive archive, Hash128 entry)
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public static byte[] ReadFromArchive(ZipFile archive, Hash128 entry)
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{
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if (archive != null)
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{
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ZipArchiveEntry archiveEntry = archive.GetEntry($"{entry}");
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ZipEntry archiveEntry = archive.GetEntry($"{entry}");
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if (archiveEntry != null)
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{
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try
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{
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byte[] result = new byte[archiveEntry.Length];
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byte[] result = new byte[archiveEntry.Size];
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using (Stream archiveStream = archiveEntry.Open())
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using (Stream archiveStream = archive.GetInputStream(archiveEntry))
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{
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archiveStream.Read(result);
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/// <param name="archive">The archive to use</param>
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/// <param name="entries">The entries in the cache</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipArchive archive, HashSet<Hash128> entries)
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public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipFile archive, HashSet<Hash128> entries)
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{
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List<string> filesToDelete = new List<string>();
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archive.BeginUpdate();
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foreach (Hash128 hash in entries)
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{
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string cacheTempFilePath = GenCacheTempFilePath(baseCacheDirectory, hash);
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@ -548,15 +552,25 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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{
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string cacheHash = $"{hash}";
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ZipArchiveEntry entry = archive.GetEntry(cacheHash);
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ZipEntry entry = archive.GetEntry(cacheHash);
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entry?.Delete();
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if (entry != null)
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{
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archive.Delete(entry);
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}
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archive.CreateEntryFromFile(cacheTempFilePath, cacheHash);
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File.Delete(cacheTempFilePath);
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// We enforce deflate compression here to avoid possible incompatibilities on older version of Ryujinx that use System.IO.Compression.
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archive.Add(new StaticDiskDataSource(cacheTempFilePath), cacheHash, CompressionMethod.Deflated);
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filesToDelete.Add(cacheTempFilePath);
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}
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}
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archive.CommitUpdate();
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foreach (string filePath in filesToDelete)
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{
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File.Delete(filePath);
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}
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}
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public static bool IsArchiveReadOnly(string archivePath)
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using Ryujinx.Common;
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using ICSharpCode.SharpZipLib.Zip;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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namespace Ryujinx.Graphics.Gpu.Shader.Cache
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{
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return false;
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}
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private class StreamZipEntryDataSource : IStaticDataSource
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{
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private readonly ZipFile Archive;
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private readonly ZipEntry Entry;
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public StreamZipEntryDataSource(ZipFile archive, ZipEntry entry)
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{
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Archive = archive;
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Entry = entry;
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}
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public Stream GetSource()
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{
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return Archive.GetInputStream(Entry);
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}
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}
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/// <summary>
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/// Move a file with the name of a given hash to another in the cache archive.
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/// </summary>
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/// <param name="archive">The archive in use</param>
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/// <param name="oldKey">The old key</param>
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/// <param name="newKey">The new key</param>
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private static void MoveEntry(ZipArchive archive, Hash128 oldKey, Hash128 newKey)
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private static void MoveEntry(ZipFile archive, Hash128 oldKey, Hash128 newKey)
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{
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ZipArchiveEntry oldGuestEntry = archive.GetEntry($"{oldKey}");
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ZipEntry oldGuestEntry = archive.GetEntry($"{oldKey}");
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if (oldGuestEntry != null)
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{
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ZipArchiveEntry newGuestEntry = archive.CreateEntry($"{newKey}");
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using (Stream oldStream = oldGuestEntry.Open())
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using (Stream newStream = newGuestEntry.Open())
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{
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oldStream.CopyTo(newStream);
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}
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oldGuestEntry.Delete();
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archive.Add(new StreamZipEntryDataSource(archive, oldGuestEntry), $"{newKey}", CompressionMethod.Deflated);
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archive.Delete(oldGuestEntry);
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}
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}
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string guestArchivePath = CacheHelper.GetArchivePath(guestBaseCacheDirectory);
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string hostArchivePath = CacheHelper.GetArchivePath(hostBaseCacheDirectory);
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ZipArchive guestArchive = ZipFile.Open(guestArchivePath, ZipArchiveMode.Update);
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ZipArchive hostArchive = ZipFile.Open(hostArchivePath, ZipArchiveMode.Update);
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ZipFile guestArchive = new ZipFile(File.Open(guestArchivePath, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None));
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ZipFile hostArchive = new ZipFile(File.Open(hostArchivePath, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None));
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CacheHelper.EnsureArchiveUpToDate(guestBaseCacheDirectory, guestArchive, guestEntries);
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CacheHelper.EnsureArchiveUpToDate(hostBaseCacheDirectory, hostArchive, hostEntries);
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File.WriteAllBytes(guestManifestPath, newGuestManifestContent);
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File.WriteAllBytes(hostManifestPath, newHostManifestContent);
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guestArchive.Dispose();
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hostArchive.Dispose();
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guestArchive.CommitUpdate();
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hostArchive.CommitUpdate();
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guestArchive.Close();
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hostArchive.Close();
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}
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}
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