Metal: Buffers Take 2 (#21)
* Basic BufferManager * Start Scoped Command Buffers * Fences stuff * Remember to cleanup sync manager * Auto, Command Buffer Dependants * Cleanup * Cleanup + Fix Texture->Buffer Copies * Slow buffer upload * Cleanup + Rework TextureBuffer * Don’t get unsafe * Cleanup * Goddamn it * Staging Buffer + Interrupt Action + Flush
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@ -10,7 +10,7 @@ using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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class HelperShader : IDisposable
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public class HelperShader : IDisposable
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{
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private const string ShadersSourcePath = "/Ryujinx.Graphics.Metal/Shaders";
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private readonly Pipeline _pipeline;
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