UI - Avalonia Part 2 (#3351)
* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
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Ryujinx.Ava/Ui/Windows/ControllerSettingsWindow.axaml.cs
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Ryujinx.Ava/Ui/Windows/ControllerSettingsWindow.axaml.cs
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using Avalonia.Controls;
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using Avalonia.Controls.Primitives;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.LogicalTree;
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using Avalonia.Markup.Xaml;
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using Avalonia.Threading;
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using Avalonia.VisualTree;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Ui.Controls;
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using Ryujinx.Ava.Ui.ViewModels;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Input;
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using Ryujinx.Input.Assigner;
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using Ryujinx.Ui.Common.Configuration;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Key = Ryujinx.Input.Key;
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namespace Ryujinx.Ava.Ui.Windows
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{
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public class ControllerSettingsWindow : UserControl
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{
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private bool _dialogOpen;
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public Grid SettingButtons { get; set; }
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private ButtonKeyAssigner _currentAssigner;
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internal ControllerSettingsViewModel ViewModel { get; set; }
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public ControllerSettingsWindow()
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{
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DataContext = ViewModel = new ControllerSettingsViewModel(this);
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InitializeComponent();
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foreach (ILogical visual in SettingButtons.GetLogicalDescendants())
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{
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if (visual is ToggleButton button && !(visual is CheckBox))
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{
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button.Checked += Button_Checked;
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button.Unchecked += Button_Unchecked;
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}
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}
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}
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private void InitializeComponent()
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{
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AvaloniaXamlLoader.Load(this);
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SettingButtons = this.FindControl<Grid>("SettingButtons");
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}
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protected override void OnPointerReleased(PointerReleasedEventArgs e)
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{
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base.OnPointerReleased(e);
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if (_currentAssigner != null && _currentAssigner.ToggledButton != null && !_currentAssigner.ToggledButton.IsPointerOver)
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{
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_currentAssigner.Cancel();
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}
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}
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private void Button_Checked(object sender, RoutedEventArgs e)
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{
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if (sender is ToggleButton button)
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{
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if (_currentAssigner != null && button == _currentAssigner.ToggledButton)
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{
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return;
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}
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bool isStick = button.Tag != null && button.Tag.ToString() == "stick";
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if (_currentAssigner == null && (bool)button.IsChecked)
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{
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_currentAssigner = new ButtonKeyAssigner(button);
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FocusManager.Instance.Focus(this, NavigationMethod.Pointer);
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PointerPressed += MouseClick;
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IKeyboard keyboard = (IKeyboard)ViewModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
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IButtonAssigner assigner = CreateButtonAssigner(isStick);
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_currentAssigner.ButtonAssigned += (sender, e) =>
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{
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if (e.IsAssigned)
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{
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ViewModel.IsModified = true;
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}
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};
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_currentAssigner.GetInputAndAssign(assigner, keyboard);
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}
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else
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{
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if (_currentAssigner != null)
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{
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ToggleButton oldButton = _currentAssigner.ToggledButton;
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_currentAssigner.Cancel();
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_currentAssigner = null;
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button.IsChecked = false;
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}
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}
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}
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}
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public void SaveCurrentProfile()
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{
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ViewModel.Save();
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}
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private IButtonAssigner CreateButtonAssigner(bool forStick)
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{
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IButtonAssigner assigner;
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var device = ViewModel.Devices[ViewModel.Device];
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if (device.Type == Models.DeviceType.Keyboard)
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{
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assigner = new KeyboardKeyAssigner((IKeyboard)ViewModel.SelectedGamepad);
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}
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else if (device.Type == Models.DeviceType.Controller)
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{
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InputConfig config = ConfigurationState.Instance.Hid.InputConfig.Value.Find(inputConfig => inputConfig.Id == ViewModel.SelectedGamepad.Id);
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assigner = new GamepadButtonAssigner(ViewModel.SelectedGamepad, (config as StandardControllerInputConfig).TriggerThreshold, forStick);
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}
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else
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{
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throw new Exception("Controller not supported");
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}
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return assigner;
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}
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private void Button_Unchecked(object sender, RoutedEventArgs e)
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{
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_currentAssigner?.Cancel();
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_currentAssigner = null;
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}
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private void MouseClick(object sender, PointerPressedEventArgs e)
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{
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bool shouldUnbind = false;
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if (e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed)
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{
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shouldUnbind = true;
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}
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_currentAssigner?.Cancel(shouldUnbind);
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PointerPressed -= MouseClick;
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}
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private async void PlayerIndexBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
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{
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if (ViewModel.IsModified && !_dialogOpen)
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{
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_dialogOpen = true;
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var result = await ContentDialogHelper.CreateConfirmationDialog(
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this.GetVisualRoot() as StyleableWindow,
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LocaleManager.Instance["DialogControllerSettingsModifiedConfirmMessage"],
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LocaleManager.Instance["DialogControllerSettingsModifiedConfirmSubMessage"],
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LocaleManager.Instance["InputDialogYes"],
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LocaleManager.Instance["InputDialogNo"],
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LocaleManager.Instance["RyujinxConfirm"]);
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if (result == UserResult.Yes)
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{
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ViewModel.Save();
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}
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_dialogOpen = false;
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ViewModel.IsModified = false;
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if (e.AddedItems.Count > 0)
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{
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(PlayerIndex key, _) = (KeyValuePair<PlayerIndex, string>)e.AddedItems[0];
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ViewModel.PlayerId = key;
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}
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}
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}
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public void Dispose()
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{
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_currentAssigner?.Cancel();
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_currentAssigner = null;
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ViewModel.Dispose();
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}
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}
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}
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