Unscale textureSize when resolution scaling is used (#2441)
* Unscale textureSize when resolution scaling is used * Fix textureSize on compute * Flag texture size as needing res scale values too
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6 changed files with 40 additions and 8 deletions
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@ -242,7 +242,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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else
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{
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SetUsedTextureOrImage(_usedTextures, cbufSlot, handle, type, TextureFormat.Unknown, flags.HasFlag(TextureFlags.IntCoords), false, accurateType);
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bool intCoords = flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureSize;
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SetUsedTextureOrImage(_usedTextures, cbufSlot, handle, type, TextureFormat.Unknown, intCoords, false, accurateType);
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}
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}
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