Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503)
* Add support for bigger UBOs, fix sRGB regression, small improvement to the 2D copy engine * Break into multiple lines * Read fractions for source/step values on the 2d copy engine aswell * Use fixed point math for more speed * Fix reinterpret when texture sizes are different
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00579927e4
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6 changed files with 90 additions and 24 deletions
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@ -77,17 +77,23 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private GalPipelineState Old;
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private OGLConstBuffer Buffer;
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private OGLRasterizer Rasterizer;
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private OGLShader Shader;
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private OGLConstBuffer Buffer;
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private OGLRenderTarget RenderTarget;
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private OGLRasterizer Rasterizer;
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private OGLShader Shader;
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private int VaoHandle;
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public OGLPipeline(OGLConstBuffer Buffer, OGLRasterizer Rasterizer, OGLShader Shader)
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public OGLPipeline(
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OGLConstBuffer Buffer,
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OGLRenderTarget RenderTarget,
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OGLRasterizer Rasterizer,
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OGLShader Shader)
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{
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this.Buffer = Buffer;
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this.Rasterizer = Rasterizer;
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this.Shader = Shader;
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this.Buffer = Buffer;
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this.RenderTarget = RenderTarget;
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this.Rasterizer = Rasterizer;
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this.Shader = Shader;
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//These values match OpenGL's defaults
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Old = new GalPipelineState
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@ -144,6 +150,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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if (New.FramebufferSrgb != Old.FramebufferSrgb)
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{
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Enable(EnableCap.FramebufferSrgb, New.FramebufferSrgb);
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RenderTarget.FramebufferSrgb = New.FramebufferSrgb;
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}
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if (New.FlipX != Old.FlipX || New.FlipY != Old.FlipY || New.Instance != Old.Instance)
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