SPIR-V: Fix tessellation control shader output types (#3807)

* SPIR-V: Fix tessellation control shader output types

* Shader cache version bump
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gdkchan 2022-10-29 13:45:30 -03:00 committed by GitHub
parent 4e34170a84
commit 59cdf310bd
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4 changed files with 77 additions and 6 deletions

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3781;
private const uint CodeGenVersion = 3807;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";