replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)

* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>`

* refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan`

* eliminate temporary buffer allocations

* chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte>
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jhorv 2024-08-03 14:50:53 -04:00 committed by GitHub
parent 83fda10f6e
commit 59ddb26628
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13 changed files with 73 additions and 80 deletions

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@ -2,7 +2,6 @@ using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -242,9 +241,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
ReadImpl(va, memoryOwner.Span, tracked);
return new WritableRegion(this, va, memoryOwner, tracked);
}