replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)

* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>`

* refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan`

* eliminate temporary buffer allocations

* chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte>
This commit is contained in:
jhorv 2024-08-03 14:50:53 -04:00 committed by GitHub
parent 83fda10f6e
commit 59ddb26628
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13 changed files with 73 additions and 80 deletions

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@ -1,7 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Runtime.Intrinsics;
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
@ -95,7 +94,7 @@ namespace Ryujinx.Graphics.Texture
};
}
public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
public static MemoryOwner<byte> ConvertBlockLinearToLinear(
int width,
int height,
int depth,
@ -121,8 +120,8 @@ namespace Ryujinx.Graphics.Texture
blockHeight,
bytesPerPixel);
IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize);
Span<byte> output = outputOwner.Memory.Span;
MemoryOwner<byte> outputOwner = MemoryOwner<byte>.Rent(outSize);
Span<byte> output = outputOwner.Span;
int outOffs = 0;
@ -249,7 +248,7 @@ namespace Ryujinx.Graphics.Texture
return outputOwner;
}
public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
public static MemoryOwner<byte> ConvertLinearStridedToLinear(
int width,
int height,
int blockWidth,
@ -265,8 +264,8 @@ namespace Ryujinx.Graphics.Texture
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
lineSize = Math.Min(lineSize, outStride);
IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride);
Span<byte> outSpan = output.Memory.Span;
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(h * outStride);
Span<byte> outSpan = output.Span;
int outOffs = 0;
int inOffs = 0;