replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>` * refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan` * eliminate temporary buffer allocations * chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte>
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13 changed files with 73 additions and 80 deletions
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@ -1,7 +1,6 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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using System.Runtime.Intrinsics;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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@ -95,7 +94,7 @@ namespace Ryujinx.Graphics.Texture
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};
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}
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public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
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public static MemoryOwner<byte> ConvertBlockLinearToLinear(
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int width,
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int height,
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int depth,
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@ -121,8 +120,8 @@ namespace Ryujinx.Graphics.Texture
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blockHeight,
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bytesPerPixel);
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IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize);
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Span<byte> output = outputOwner.Memory.Span;
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MemoryOwner<byte> outputOwner = MemoryOwner<byte>.Rent(outSize);
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Span<byte> output = outputOwner.Span;
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int outOffs = 0;
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@ -249,7 +248,7 @@ namespace Ryujinx.Graphics.Texture
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return outputOwner;
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}
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public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
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public static MemoryOwner<byte> ConvertLinearStridedToLinear(
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int width,
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int height,
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int blockWidth,
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@ -265,8 +264,8 @@ namespace Ryujinx.Graphics.Texture
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int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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lineSize = Math.Min(lineSize, outStride);
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride);
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Span<byte> outSpan = output.Memory.Span;
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(h * outStride);
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Span<byte> outSpan = output.Span;
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int outOffs = 0;
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int inOffs = 0;
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