Bindless elimination for constant sampler handle (#3424)
* Bindless elimination for constant sampler handle * Shader cache version bump * Update TextureHandle.ReadPackedId for new bindless elimination
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5 changed files with 78 additions and 25 deletions
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@ -237,7 +237,7 @@ namespace Ryujinx.Graphics.Shader
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/// <returns>True if the coordinates are normalized, false otherwise</returns>
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bool QueryTextureCoordNormalized(int handle, int cbufSlot = -1)
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{
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return false;
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return true;
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}
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/// <summary>
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