Bindless elimination for constant sampler handle (#3424)
* Bindless elimination for constant sampler handle * Shader cache version bump * Update TextureHandle.ReadPackedId for new bindless elimination
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5 changed files with 78 additions and 25 deletions
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@ -51,16 +51,32 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
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Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
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// For cases where we have a constant, ensure that the constant is always
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// the second operand.
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// Since this is a commutative operation, both are fine,
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// and having a "canonical" representation simplifies some checks below.
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if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
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{
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Operand temp = src1;
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src1 = src0;
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src0 = temp;
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}
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TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
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// Try to match masked pattern:
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// - samplerHandle = samplerHandle & 0xFFF00000;
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// - textureHandle = textureHandle & 0xFFFFF;
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// - combinedHandle = samplerHandle | textureHandle;
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// where samplerHandle and textureHandle comes from a constant buffer, and shifted pattern:
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// - samplerHandle = samplerId << 20;
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// - combinedHandle = samplerHandle | textureHandle;
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// where samplerId and textureHandle comes from a constant buffer.
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// Try to match the following patterns:
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// Masked pattern:
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// - samplerHandle = samplerHandle & 0xFFF00000;
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// - textureHandle = textureHandle & 0xFFFFF;
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// - combinedHandle = samplerHandle | textureHandle;
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// Where samplerHandle and textureHandle comes from a constant buffer.
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// Shifted pattern:
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// - samplerHandle = samplerId << 20;
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// - combinedHandle = samplerHandle | textureHandle;
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// Where samplerId and textureHandle comes from a constant buffer.
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// Constant pattern:
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// - combinedHandle = samplerHandleConstant | textureHandle;
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// Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
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if (src0.AsgOp is Operation src0AsgOp)
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{
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if (src1.AsgOp is Operation src1AsgOp &&
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@ -104,18 +120,34 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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handleType = TextureHandleType.SeparateSamplerId;
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}
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}
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else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
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{
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handleType = TextureHandleType.SeparateConstantSamplerHandle;
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}
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if (src0.Type != OperandType.ConstantBuffer || src1.Type != OperandType.ConstantBuffer)
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if (src0.Type != OperandType.ConstantBuffer)
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{
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continue;
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}
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SetHandle(
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config,
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
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rewriteSamplerType);
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if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
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{
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SetHandle(
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config,
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
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rewriteSamplerType);
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}
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else if (src1.Type == OperandType.ConstantBuffer)
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{
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SetHandle(
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config,
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
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rewriteSamplerType);
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}
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}
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else if (texOp.Inst == Instruction.ImageLoad ||
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texOp.Inst == Instruction.ImageStore ||
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