Misc audio fixes (#1348)
Changes: Implement software surround downmixing (fix #796). Fix a crash when no audio renderer were created when stopping emulation. NOTE: This PR also disable support of 5.1 surround on the OpenAL backend as we cannot detect if the hardware directly support it. (the downmixing applied by OpenAL on Windows is terribly slow)
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11 changed files with 302 additions and 30 deletions
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@ -30,7 +30,12 @@ namespace Ryujinx.Audio
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public PlaybackState GetState(int trackId) => PlaybackState.Stopped;
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public int OpenTrack(int sampleRate, int channels, ReleaseCallback callback)
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public bool SupportsChannelCount(int channels)
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{
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return true;
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}
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public int OpenHardwareTrack(int sampleRate, int hardwareChannels, int virtualChannels, ReleaseCallback callback)
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{
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if (!_trackIds.TryDequeue(out int trackId))
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{
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@ -67,11 +72,11 @@ namespace Ryujinx.Audio
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return bufferTags.ToArray();
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}
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public void AppendBuffer<T>(int trackID, long bufferTag, T[] buffer) where T : struct
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public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct
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{
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_buffers.Enqueue(bufferTag);
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if (_releaseCallbacks.TryGetValue(trackID, out var callback))
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if (_releaseCallbacks.TryGetValue(trackId, out var callback))
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{
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callback?.Invoke();
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}
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