Add support for multi game XCIs (#5638)
* Add default values to ApplicationData directly * Refactor application loading It should now be possible to load multi game XCIs. Included updates won't be detected for now. Opening a game from the command line currently only opens the first one. * Only include program NCAs where at least one tuple item is not null * Get application data by title id and add programIndex check back * Refactor application loading again and remove duplicate code * Actually use patch ncas for updates * Fix number of applications found with multi game xcis * Don't load bundled updates from multi game xcis * Change ApplicationData.TitleId type to ulong & Add TitleIdString property * Use cnmt files and ContentCollection to load programs * Ava: Add updates and DLCs from gamecarts * Get the cnmt file from its NCA * Ava: Identify bundled updates in updater window * Fix the (hopefully) last few bugs * Add idOffset parameter to GetNcaByType * Handle missing file for dlc.json * Ava: Shorten error message for invalid files * Gtk: Add additional string for bundled updates in TitleUpdateWindow * Hopefully fix DLC issues * Apply formatting * Finally fix DLC issues * Adjust property names and fileSize field * Read the correct update file * Fix wrong casing for application id strings * Rename TitleId to ApplicationId * Address review comments * Fix formatting issues * Apply suggestions from code review Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Gracefully fail when loading pfs for update and dlc window * Fix applications with multiple programs * Fix DLCWindow crash on GTK * Fix some GUI issues * Remove IsXci again --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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33 changed files with 1168 additions and 816 deletions
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@ -4,6 +4,7 @@ using Avalonia.Controls.Primitives;
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using Avalonia.Interactivity;
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using Avalonia.Threading;
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using FluentAvalonia.UI.Controls;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Ava.Common;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Input;
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@ -23,7 +24,6 @@ using Ryujinx.Ui.Common;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Ui.Common.Helper;
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using System;
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using System.IO;
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using System.Runtime.Versioning;
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using System.Threading;
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using System.Threading.Tasks;
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@ -139,9 +139,7 @@ namespace Ryujinx.Ava.UI.Windows
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{
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ViewModel.SelectedIcon = args.Application.Icon;
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string path = new FileInfo(args.Application.Path).FullName;
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ViewModel.LoadApplication(path).Wait();
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ViewModel.LoadApplication(args.Application).Wait();
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}
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args.Handled = true;
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@ -190,7 +188,11 @@ namespace Ryujinx.Ava.UI.Windows
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LibHacHorizonManager.InitializeBcatServer();
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LibHacHorizonManager.InitializeSystemClients();
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ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem);
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IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem, checkLevel);
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// Save data created before we supported extra data in directory save data will not work properly if
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// given empty extra data. Luckily some of that extra data can be created using the data from the
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@ -297,7 +299,12 @@ namespace Ryujinx.Ava.UI.Windows
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{
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_deferLoad = false;
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ViewModel.LoadApplication(_launchPath, _startFullscreen).Wait();
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ApplicationData applicationData = new()
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{
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Path = _launchPath,
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};
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ViewModel.LoadApplication(applicationData, _startFullscreen).Wait();
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}
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}
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else
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