Add support for multi game XCIs (#5638)

* Add default values to ApplicationData directly

* Refactor application loading

It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.

* Only include program NCAs where at least one tuple item is not null

* Get application data by title id and add programIndex check back

* Refactor application loading again and remove duplicate code

* Actually use patch ncas for updates

* Fix number of applications found with multi game xcis

* Don't load bundled updates from multi game xcis

* Change ApplicationData.TitleId type to ulong & Add TitleIdString property

* Use cnmt files and ContentCollection to load programs

* Ava: Add updates and DLCs from gamecarts

* Get the cnmt file from its NCA

* Ava: Identify bundled updates in updater window

* Fix the (hopefully) last few bugs

* Add idOffset parameter to GetNcaByType

* Handle missing file for dlc.json

* Ava: Shorten error message for invalid files

* Gtk: Add additional string for bundled updates in TitleUpdateWindow

* Hopefully fix DLC issues

* Apply formatting

* Finally fix DLC issues

* Adjust property names and fileSize field

* Read the correct update file

* Fix wrong casing for application id strings

* Rename TitleId to ApplicationId

* Address review comments

* Fix formatting issues

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Gracefully fail when loading pfs for update and dlc window

* Fix applications with multiple programs

* Fix DLCWindow crash on GTK

* Fix some GUI issues

* Remove IsXci again

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
TSRBerry 2023-11-11 21:56:57 +01:00 committed by GitHub
parent 55557525b1
commit 5c3cfb84c0
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33 changed files with 1168 additions and 816 deletions

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@ -4,6 +4,7 @@ using Avalonia.Controls.Primitives;
using Avalonia.Interactivity;
using Avalonia.Threading;
using FluentAvalonia.UI.Controls;
using LibHac.Tools.FsSystem;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
@ -23,7 +24,6 @@ using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using System;
using System.IO;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
@ -139,9 +139,7 @@ namespace Ryujinx.Ava.UI.Windows
{
ViewModel.SelectedIcon = args.Application.Icon;
string path = new FileInfo(args.Application.Path).FullName;
ViewModel.LoadApplication(path).Wait();
ViewModel.LoadApplication(args.Application).Wait();
}
args.Handled = true;
@ -190,7 +188,11 @@ namespace Ryujinx.Ava.UI.Windows
LibHacHorizonManager.InitializeBcatServer();
LibHacHorizonManager.InitializeSystemClients();
ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem);
IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
? IntegrityCheckLevel.ErrorOnInvalid
: IntegrityCheckLevel.None;
ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem, checkLevel);
// Save data created before we supported extra data in directory save data will not work properly if
// given empty extra data. Luckily some of that extra data can be created using the data from the
@ -297,7 +299,12 @@ namespace Ryujinx.Ava.UI.Windows
{
_deferLoad = false;
ViewModel.LoadApplication(_launchPath, _startFullscreen).Wait();
ApplicationData applicationData = new()
{
Path = _launchPath,
};
ViewModel.LoadApplication(applicationData, _startFullscreen).Wait();
}
}
else