Start vertex descriptor work
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fb5402ce81
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4 changed files with 76 additions and 34 deletions
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@ -40,7 +40,10 @@ namespace Ryujinx.Graphics.Metal
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_commandQueue = commandQueue;
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_helperShaders = new HelperShaders(_device);
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_renderEncoderState = new RenderEncoderState(_helperShaders.BlitShader, _device);
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_renderEncoderState = new RenderEncoderState(
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_helperShaders.BlitShader.VertexFunction,
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_helperShaders.BlitShader.FragmentFunction,
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_device);
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_commandBuffer = _commandQueue.CommandBuffer();
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@ -424,7 +427,12 @@ namespace Ryujinx.Graphics.Metal
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public void SetProgram(IProgram program)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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Program prg = (Program)program;
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_renderEncoderState = new RenderEncoderState(
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prg.VertexFunction,
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prg.FragmentFunction,
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_device);
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}
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public void SetRasterizerDiscard(bool discard)
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@ -523,7 +531,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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_renderEncoderState.UpdateVertexDescriptor(vertexBuffers);
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}
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public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports)
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