hos: Cleanup the project (#2634)

* hos: Cleanup the project

Since a lot of changes has been done on the HOS project, there are some leftover here and there, or class just used in one service, things at wrong places, and more.
This PR fixes that, additionnally to that, I've realigned some vars because I though it make the code more readable.

* Address gdkchan feedback

* addresses Thog feedback

* Revert ElfSymbol
This commit is contained in:
Ac_K 2021-09-15 01:24:49 +02:00 committed by GitHub
parent 3f2486342b
commit 5d08e9b495
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GPG key ID: 4AEE18F83AFDEB23
36 changed files with 261 additions and 382 deletions

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@ -1,5 +1,4 @@
using Ryujinx.Common;
using System.Diagnostics;
using System.Timers;
namespace Ryujinx.HLE
@ -7,9 +6,8 @@ namespace Ryujinx.HLE
public class PerformanceStatistics
{
private const double FrameRateWeight = 0.5;
private const int FrameTypeGame = 0;
private const int PercentTypeFifo = 0;
private const int FrameTypeGame = 0;
private const int PercentTypeFifo = 0;
private double[] _averageFrameRate;
private double[] _accumulatedFrameTime;
@ -50,7 +48,6 @@ namespace Ryujinx.HLE
_resetTimer = new Timer(1000);
_resetTimer.Elapsed += ResetTimerElapsed;
_resetTimer.AutoReset = true;
_resetTimer.Start();
@ -75,10 +72,8 @@ namespace Ryujinx.HLE
frameRate = _framesRendered[frameType] / _accumulatedFrameTime[frameType];
}
_averageFrameRate[frameType] = LinearInterpolate(_averageFrameRate[frameType], frameRate);
_framesRendered[frameType] = 0;
_averageFrameRate[frameType] = LinearInterpolate(_averageFrameRate[frameType], frameRate);
_framesRendered[frameType] = 0;
_accumulatedFrameTime[frameType] = 0;
}
}
@ -96,15 +91,13 @@ namespace Ryujinx.HLE
percent = (_accumulatedActiveTime[percentType] / _percentTime[percentType]) * 100;
}
_averagePercent[percentType] = percent;
_percentTime[percentType] = 0;
_averagePercent[percentType] = percent;
_percentTime[percentType] = 0;
_accumulatedActiveTime[percentType] = 0;
}
}
private double LinearInterpolate(double lhs, double rhs)
private static double LinearInterpolate(double lhs, double rhs)
{
return lhs * (1.0 - FrameRateWeight) + rhs * FrameRateWeight;
}
@ -133,26 +126,23 @@ namespace Ryujinx.HLE
private void EndPercentTime(int percentType)
{
double currentTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds;
double elapsedTime = currentTime - _percentLastEndTime[percentType];
double currentTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds;
double elapsedTime = currentTime - _percentLastEndTime[percentType];
double elapsedActiveTime = currentTime - _percentStartTime[percentType];
lock (_percentLock[percentType])
{
_accumulatedActiveTime[percentType] += elapsedActiveTime;
_percentTime[percentType] += elapsedTime;
_percentTime[percentType] += elapsedTime;
}
_percentLastEndTime[percentType] = currentTime;
_percentStartTime[percentType] = 0;
_percentStartTime[percentType] = 0;
}
private void RecordFrameTime(int frameType)
{
double currentFrameTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds;
double elapsedFrameTime = currentFrameTime - _previousFrameTime[frameType];
_previousFrameTime[frameType] = currentFrameTime;
@ -175,4 +165,4 @@ namespace Ryujinx.HLE
return _averagePercent[PercentTypeFifo];
}
}
}
}