Implement JIT Arm64 backend (#4114)
* Implement JIT Arm64 backend * PPTC version bump * Address some feedback from Arm64 JIT PR * Address even more PR feedback * Remove unused IsPageAligned function * Sync Qc flag before calls * Fix comment and remove unused enum * Address riperiperi PR feedback * Delete Breakpoint IR instruction that was only implemented for Arm64
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61 changed files with 10266 additions and 642 deletions
286
ARMeilleure/CodeGen/Arm64/CodeGenContext.cs
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286
ARMeilleure/CodeGen/Arm64/CodeGenContext.cs
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using ARMeilleure.CodeGen.Linking;
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using ARMeilleure.CodeGen.RegisterAllocators;
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using ARMeilleure.IntermediateRepresentation;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace ARMeilleure.CodeGen.Arm64
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{
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class CodeGenContext
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{
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private const int BccInstLength = 4;
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private const int CbnzInstLength = 4;
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private const int LdrLitInstLength = 4;
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private Stream _stream;
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public int StreamOffset => (int)_stream.Length;
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public AllocationResult AllocResult { get; }
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public Assembler Assembler { get; }
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public BasicBlock CurrBlock { get; private set; }
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public bool HasCall { get; }
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public int CallArgsRegionSize { get; }
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public int FpLrSaveRegionSize { get; }
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private readonly Dictionary<BasicBlock, long> _visitedBlocks;
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private readonly Dictionary<BasicBlock, List<(ArmCondition Condition, long BranchPos)>> _pendingBranches;
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private struct ConstantPoolEntry
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{
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public readonly int Offset;
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public readonly Symbol Symbol;
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public readonly List<(Operand, int)> LdrOffsets;
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public ConstantPoolEntry(int offset, Symbol symbol)
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{
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Offset = offset;
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Symbol = symbol;
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LdrOffsets = new List<(Operand, int)>();
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}
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}
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private readonly Dictionary<ulong, ConstantPoolEntry> _constantPool;
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private bool _constantPoolWritten;
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private long _constantPoolOffset;
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private ArmCondition _jNearCondition;
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private Operand _jNearValue;
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private long _jNearPosition;
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private readonly bool _relocatable;
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public CodeGenContext(AllocationResult allocResult, int maxCallArgs, int blocksCount, bool relocatable)
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{
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_stream = new MemoryStream();
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AllocResult = allocResult;
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Assembler = new Assembler(_stream);
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bool hasCall = maxCallArgs >= 0;
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HasCall = hasCall;
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if (maxCallArgs < 0)
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{
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maxCallArgs = 0;
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}
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CallArgsRegionSize = maxCallArgs * 16;
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FpLrSaveRegionSize = hasCall ? 16 : 0;
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_visitedBlocks = new Dictionary<BasicBlock, long>();
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_pendingBranches = new Dictionary<BasicBlock, List<(ArmCondition, long)>>();
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_constantPool = new Dictionary<ulong, ConstantPoolEntry>();
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_relocatable = relocatable;
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}
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public void EnterBlock(BasicBlock block)
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{
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CurrBlock = block;
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long target = _stream.Position;
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if (_pendingBranches.TryGetValue(block, out var list))
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{
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foreach (var tuple in list)
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{
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_stream.Seek(tuple.BranchPos, SeekOrigin.Begin);
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WriteBranch(tuple.Condition, target);
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}
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_stream.Seek(target, SeekOrigin.Begin);
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_pendingBranches.Remove(block);
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}
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_visitedBlocks.Add(block, target);
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}
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public void JumpTo(BasicBlock target)
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{
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JumpTo(ArmCondition.Al, target);
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}
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public void JumpTo(ArmCondition condition, BasicBlock target)
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{
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if (_visitedBlocks.TryGetValue(target, out long offset))
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{
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WriteBranch(condition, offset);
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}
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else
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{
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if (!_pendingBranches.TryGetValue(target, out var list))
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{
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list = new List<(ArmCondition, long)>();
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_pendingBranches.Add(target, list);
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}
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list.Add((condition, _stream.Position));
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_stream.Seek(BccInstLength, SeekOrigin.Current);
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}
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}
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private void WriteBranch(ArmCondition condition, long to)
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{
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int imm = checked((int)(to - _stream.Position));
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if (condition != ArmCondition.Al)
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{
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Assembler.B(condition, imm);
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}
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else
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{
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Assembler.B(imm);
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}
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}
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public void JumpToNear(ArmCondition condition)
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{
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_jNearCondition = condition;
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_jNearPosition = _stream.Position;
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_stream.Seek(BccInstLength, SeekOrigin.Current);
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}
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public void JumpToNearIfNotZero(Operand value)
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{
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_jNearValue = value;
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_jNearPosition = _stream.Position;
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_stream.Seek(CbnzInstLength, SeekOrigin.Current);
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}
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public void JumpHere()
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{
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long currentPosition = _stream.Position;
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long offset = currentPosition - _jNearPosition;
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_stream.Seek(_jNearPosition, SeekOrigin.Begin);
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if (_jNearValue != default)
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{
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Assembler.Cbnz(_jNearValue, checked((int)offset));
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_jNearValue = default;
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}
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else
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{
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Assembler.B(_jNearCondition, checked((int)offset));
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}
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_stream.Seek(currentPosition, SeekOrigin.Begin);
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}
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public void ReserveRelocatableConstant(Operand rt, Symbol symbol, ulong value)
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{
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if (!_constantPool.TryGetValue(value, out ConstantPoolEntry cpe))
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{
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cpe = new ConstantPoolEntry(_constantPool.Count * sizeof(ulong), symbol);
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_constantPool.Add(value, cpe);
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}
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cpe.LdrOffsets.Add((rt, (int)_stream.Position));
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_stream.Seek(LdrLitInstLength, SeekOrigin.Current);
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}
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private long WriteConstantPool()
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{
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if (_constantPoolWritten)
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{
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return _constantPoolOffset;
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}
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long constantPoolBaseOffset = _stream.Position;
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foreach (ulong value in _constantPool.Keys)
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{
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WriteUInt64(value);
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}
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foreach (ConstantPoolEntry cpe in _constantPool.Values)
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{
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foreach ((Operand rt, int ldrOffset) in cpe.LdrOffsets)
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{
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_stream.Seek(ldrOffset, SeekOrigin.Begin);
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int absoluteOffset = checked((int)(constantPoolBaseOffset + cpe.Offset));
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int pcRelativeOffset = absoluteOffset - ldrOffset;
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Assembler.LdrLit(rt, pcRelativeOffset);
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}
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}
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_stream.Seek(constantPoolBaseOffset + _constantPool.Count * sizeof(ulong), SeekOrigin.Begin);
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_constantPoolOffset = constantPoolBaseOffset;
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_constantPoolWritten = true;
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return constantPoolBaseOffset;
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}
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public (byte[], RelocInfo) GetCode()
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{
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long constantPoolBaseOffset = WriteConstantPool();
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byte[] code = new byte[_stream.Length];
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long originalPosition = _stream.Position;
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_stream.Seek(0, SeekOrigin.Begin);
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_stream.Read(code, 0, code.Length);
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_stream.Seek(originalPosition, SeekOrigin.Begin);
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RelocInfo relocInfo;
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if (_relocatable)
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{
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RelocEntry[] relocs = new RelocEntry[_constantPool.Count];
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int index = 0;
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foreach (ConstantPoolEntry cpe in _constantPool.Values)
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{
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if (cpe.Symbol.Type != SymbolType.None)
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{
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int absoluteOffset = checked((int)(constantPoolBaseOffset + cpe.Offset));
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relocs[index++] = new RelocEntry(absoluteOffset, cpe.Symbol);
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}
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}
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if (index != relocs.Length)
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{
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Array.Resize(ref relocs, index);
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}
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relocInfo = new RelocInfo(relocs);
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}
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else
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{
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relocInfo = new RelocInfo(new RelocEntry[0]);
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}
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return (code, relocInfo);
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}
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private void WriteUInt64(ulong value)
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{
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_stream.WriteByte((byte)(value >> 0));
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_stream.WriteByte((byte)(value >> 8));
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_stream.WriteByte((byte)(value >> 16));
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_stream.WriteByte((byte)(value >> 24));
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_stream.WriteByte((byte)(value >> 32));
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_stream.WriteByte((byte)(value >> 40));
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_stream.WriteByte((byte)(value >> 48));
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_stream.WriteByte((byte)(value >> 56));
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}
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}
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}
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