account: Implement IManagerForApplication calls and IAsyncContext (#1466)

* account: Implement IManagerForApplication calls and IAsyncContext

This implement:
- IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed.
- IAsyncContext interface (accordingly to RE).
- IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed).

I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues.
Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing.

(I've cleaned up `using` of IGeneralService too)

Closes #629 and closes #630

* change AccountId

* Fix gdkchan's comments

* use CompletedTask
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Ac_K 2020-08-18 21:24:54 +02:00 committed by GitHub
parent 5b26e4ef94
commit 5eb0ee3cca
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6 changed files with 221 additions and 11 deletions

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@ -160,7 +160,7 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
if (_applicationLaunchProperty != null)
{
return ResultCode.ApplicationLaunchPropertyAlreadyInit;
return ResultCode.Unknown41;
}
// The u64 argument seems to be unused by account.
@ -282,7 +282,7 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
/*
if (_applicationLaunchProperty != null)
{
return ResultCode.ApplicationLaunchPropertyAlreadyInit;
return ResultCode.Unknown41;
}
*/