account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask
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6 changed files with 221 additions and 11 deletions
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@ -160,7 +160,7 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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{
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if (_applicationLaunchProperty != null)
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{
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return ResultCode.ApplicationLaunchPropertyAlreadyInit;
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return ResultCode.Unknown41;
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}
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// The u64 argument seems to be unused by account.
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@ -282,7 +282,7 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
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/*
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if (_applicationLaunchProperty != null)
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{
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return ResultCode.ApplicationLaunchPropertyAlreadyInit;
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return ResultCode.Unknown41;
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}
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*/
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