account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask
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@ -3,12 +3,7 @@ using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Nifm.StaticService.GeneralService;
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using Ryujinx.HLE.HOS.Services.Nifm.StaticService.Types;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Net;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.HLE.HOS.Services.Nifm.StaticService
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{
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