Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data * Cleanup OGLShader * Directly copy vertex and index data too * Revert shader bind "cache" * Address feedback
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45bb24dbae
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5fe0bc584b
8 changed files with 55 additions and 110 deletions
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@ -560,9 +560,9 @@ namespace Ryujinx.HLE.Gpu.Engines
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if (Cb.Enabled)
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{
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byte[] Data = Vmm.ReadBytes(Cb.Position, (uint)Cb.Size);
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IntPtr DataAddress = Vmm.GetHostAddress(Cb.Position, Cb.Size);
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Gpu.Renderer.Shader.SetConstBuffer(BasePosition + (uint)Offset, Cbuf, Data);
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Gpu.Renderer.Shader.SetConstBuffer(BasePosition + (uint)Offset, Cbuf, Cb.Size, DataAddress);
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}
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}
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}
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@ -595,9 +595,9 @@ namespace Ryujinx.HLE.Gpu.Engines
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if (!IboCached || Vmm.IsRegionModified(IboKey, (uint)IbSize, NvGpuBufferType.Index))
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{
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byte[] Data = Vmm.ReadBytes(IndexPosition, (uint)IbSize);
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IntPtr DataAddress = Vmm.GetHostAddress(IndexPosition, IbSize);
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Gpu.Renderer.Rasterizer.CreateIbo(IboKey, Data);
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Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, DataAddress);
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}
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Gpu.Renderer.Rasterizer.SetIndexArray(IbSize, IndexFormat);
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@ -659,9 +659,9 @@ namespace Ryujinx.HLE.Gpu.Engines
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if (!VboCached || Vmm.IsRegionModified(VboKey, VbSize, NvGpuBufferType.Vertex))
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{
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byte[] Data = Vmm.ReadBytes(VertexPosition, VbSize);
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IntPtr DataAddress = Vmm.GetHostAddress(VertexPosition, VbSize);
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Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Data);
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Gpu.Renderer.Rasterizer.CreateVbo(VboKey, (int)VbSize, DataAddress);
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}
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Gpu.Renderer.Rasterizer.SetVertexArray(Stride, VboKey, Attribs[Index].ToArray());
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