Fix memory corruption in BCAT and FS Read methods when buffer is larger than needed (#3739)
* Fix memory corruption in FS Read methods when buffer is larger than needed * PR feedback * nit: Don't move this around
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2068445939
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10 changed files with 69 additions and 79 deletions
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@ -19,7 +19,8 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
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// Read(u32 readOption, u64 offset, u64 size) -> (u64 out_size, buffer<u8, 0x46, 0> out_buf)
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public ResultCode Read(ServiceCtx context)
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{
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ulong position = context.Request.ReceiveBuff[0].Position;
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ulong bufferAddress = context.Request.ReceiveBuff[0].Position;
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ulong bufferLen = context.Request.ReceiveBuff[0].Size;
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ReadOption readOption = context.RequestData.ReadStruct<ReadOption>();
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context.RequestData.BaseStream.Position += 4;
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@ -27,15 +28,14 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
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long offset = context.RequestData.ReadInt64();
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long size = context.RequestData.ReadInt64();
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byte[] data = new byte[context.Request.ReceiveBuff[0].Size];
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using (var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true))
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{
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Result result = _baseFile.Get.Read(out long bytesRead, offset, new OutBuffer(region.Memory.Span), size, readOption);
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Result result = _baseFile.Get.Read(out long bytesRead, offset, new OutBuffer(data), size, readOption);
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context.ResponseData.Write(bytesRead);
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context.Memory.Write(position, data);
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context.ResponseData.Write(bytesRead);
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return (ResultCode)result.Value;
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return (ResultCode)result.Value;
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}
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}
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[CommandHipc(1)]
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