Fix memory corruption in BCAT and FS Read methods when buffer is larger than needed (#3739)

* Fix memory corruption in FS Read methods when buffer is larger than needed

* PR feedback

* nit: Don't move this around
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gdkchan 2022-10-04 20:12:54 -03:00 committed by GitHub
parent 2068445939
commit 60e16c15b6
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10 changed files with 69 additions and 79 deletions

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@ -500,16 +500,16 @@ namespace Ryujinx.HLE.HOS.Services.Fs
SaveDataSpaceId spaceId = (SaveDataSpaceId)context.RequestData.ReadInt64();
SaveDataFilter filter = context.RequestData.ReadStruct<SaveDataFilter>();
ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
ulong bufferAddress = context.Request.ReceiveBuff[0].Position;
ulong bufferLen = context.Request.ReceiveBuff[0].Size;
byte[] infoBuffer = new byte[bufferLen];
using (var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true))
{
Result result = _baseFileSystemProxy.Get.FindSaveDataWithFilter(out long count, new OutBuffer(region.Memory.Span), spaceId, in filter);
if (result.IsFailure()) return (ResultCode)result.Value;
Result result = _baseFileSystemProxy.Get.FindSaveDataWithFilter(out long count, new OutBuffer(infoBuffer), spaceId, in filter);
if (result.IsFailure()) return (ResultCode)result.Value;
context.Memory.Write(bufferPosition, infoBuffer);
context.ResponseData.Write(count);
context.ResponseData.Write(count);
}
return ResultCode.Success;
}