Fix memory corruption in BCAT and FS Read methods when buffer is larger than needed (#3739)

* Fix memory corruption in FS Read methods when buffer is larger than needed

* PR feedback

* nit: Don't move this around
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gdkchan 2022-10-04 20:12:54 -03:00 committed by GitHub
parent 2068445939
commit 60e16c15b6
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10 changed files with 69 additions and 79 deletions

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@ -17,17 +17,17 @@ namespace Ryujinx.HLE.HOS.Services.Fs
// ReadSaveDataInfo() -> (u64, buffer<unknown, 6>)
public ResultCode ReadSaveDataInfo(ServiceCtx context)
{
ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
ulong bufferAddress = context.Request.ReceiveBuff[0].Position;
ulong bufferLen = context.Request.ReceiveBuff[0].Size;
byte[] infoBuffer = new byte[bufferLen];
using (var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true))
{
Result result = _baseReader.Get.Read(out long readCount, new OutBuffer(region.Memory.Span));
Result result = _baseReader.Get.Read(out long readCount, new OutBuffer(infoBuffer));
context.ResponseData.Write(readCount);
context.Memory.Write(bufferPosition, infoBuffer);
context.ResponseData.Write(readCount);
return (ResultCode)result.Value;
return (ResultCode)result.Value;
}
}
protected override void Dispose(bool isDisposing)