Fix memory corruption in BCAT and FS Read methods when buffer is larger than needed (#3739)
* Fix memory corruption in FS Read methods when buffer is larger than needed * PR feedback * nit: Don't move this around
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2068445939
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10 changed files with 69 additions and 79 deletions
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@ -17,17 +17,17 @@ namespace Ryujinx.HLE.HOS.Services.Fs
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// ReadSaveDataInfo() -> (u64, buffer<unknown, 6>)
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public ResultCode ReadSaveDataInfo(ServiceCtx context)
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{
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ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
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ulong bufferAddress = context.Request.ReceiveBuff[0].Position;
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ulong bufferLen = context.Request.ReceiveBuff[0].Size;
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byte[] infoBuffer = new byte[bufferLen];
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using (var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true))
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{
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Result result = _baseReader.Get.Read(out long readCount, new OutBuffer(region.Memory.Span));
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Result result = _baseReader.Get.Read(out long readCount, new OutBuffer(infoBuffer));
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context.ResponseData.Write(readCount);
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context.Memory.Write(bufferPosition, infoBuffer);
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context.ResponseData.Write(readCount);
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return (ResultCode)result.Value;
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return (ResultCode)result.Value;
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}
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}
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protected override void Dispose(bool isDisposing)
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