Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)

* Attempt to support deswizzle of sparse tiled textures

* Use correct frame buffer and viewport sizes, started to clean up the copy engine

* Correct texture width alignment

* Use Scale/Translate registers to calculate viewport rect

* Allow texture copy between frame buffers
This commit is contained in:
gdkchan 2018-07-19 02:30:21 -03:00 committed by GitHub
parent 8b685b12f0
commit 60f2198a1e
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 237 additions and 116 deletions

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@ -22,6 +22,25 @@ namespace Ryujinx.Graphics.Gal
void Render();
void Copy(
long SrcKey,
long DstKey,
int SrcX0,
int SrcY0,
int SrcX1,
int SrcY1,
int DstX0,
int DstY0,
int DstX1,
int DstY1);
void GetBufferData(long Key, Action<byte[]> Callback);
void SetBufferData(
long Key,
int Width,
int Height,
GalTextureFormat Format,
byte[] Buffer);
}
}