Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)

* Attempt to support deswizzle of sparse tiled textures

* Use correct frame buffer and viewport sizes, started to clean up the copy engine

* Correct texture width alignment

* Use Scale/Translate registers to calculate viewport rect

* Allow texture copy between frame buffers
This commit is contained in:
gdkchan 2018-07-19 02:30:21 -03:00 committed by GitHub
parent 8b685b12f0
commit 60f2198a1e
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11 changed files with 237 additions and 116 deletions

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@ -1,6 +1,7 @@
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.HLE.Gpu.Texture;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.Gpu.Engines
@ -64,6 +65,8 @@ namespace Ryujinx.HLE.Gpu.Engines
bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
@ -71,75 +74,114 @@ namespace Ryujinx.HLE.Gpu.Engines
int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
TextureSwizzle SrcSwizzle = SrcLinear
? TextureSwizzle.Pitch
: TextureSwizzle.BlockLinear;
TextureSwizzle DstSwizzle = DstLinear
? TextureSwizzle.Pitch
: TextureSwizzle.BlockLinear;
int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
long Key = Vmm.GetPhysicalAddress(MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress));
long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Key);
long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
long DstKey = Vmm.GetPhysicalAddress(DstAddress);
if (IsFbTexture && DstLinear)
bool IsSrcFb = Gpu.Engine3d.IsFrameBufferPosition(SrcKey);
bool IsDstFb = Gpu.Engine3d.IsFrameBufferPosition(DstKey);
TextureInfo SrcTexture()
{
DstSwizzle = TextureSwizzle.BlockLinear;
return new TextureInfo(
SrcAddress,
SrcWidth,
SrcHeight,
SrcPitch,
SrcBlockHeight, 1,
SrcSwizzle,
GalTextureFormat.A8B8G8R8);
}
TextureInfo DstTexture = new TextureInfo(
DstAddress,
DstWidth,
DstHeight,
DstBlockHeight,
DstBlockHeight,
DstSwizzle,
GalTextureFormat.A8B8G8R8);
if (IsFbTexture)
TextureInfo DstTexture()
{
//TODO: Change this when the correct frame buffer resolution is used.
//Currently, the frame buffer size is hardcoded to 1280x720.
SrcWidth = 1280;
SrcHeight = 720;
return new TextureInfo(
DstAddress,
DstWidth,
DstHeight,
DstPitch,
DstBlockHeight, 1,
DstSwizzle,
GalTextureFormat.A8B8G8R8);
}
Gpu.Renderer.FrameBuffer.GetBufferData(Key, (byte[] Buffer) =>
//TODO: fb -> fb copies, tex -> fb copies, formats other than RGBA8,
//make it throw for unimpl stuff (like the copy mode)...
if (IsSrcFb && IsDstFb)
{
//Frame Buffer -> Frame Buffer copy.
Gpu.Renderer.FrameBuffer.Copy(
SrcKey,
DstKey,
0,
0,
SrcWidth,
SrcHeight,
0,
0,
DstWidth,
DstHeight);
}
if (IsSrcFb)
{
//Frame Buffer -> Texture copy.
Gpu.Renderer.FrameBuffer.GetBufferData(SrcKey, (byte[] Buffer) =>
{
CopyTexture(
Vmm,
DstTexture,
Buffer,
SrcWidth,
SrcHeight);
TextureInfo Src = SrcTexture();
TextureInfo Dst = DstTexture();
if (Src.Width != Dst.Width ||
Src.Height != Dst.Height)
{
throw new NotImplementedException("Texture resizing is not supported");
}
TextureWriter.Write(Vmm, Dst, Buffer);
});
}
else if (IsDstFb)
{
//Texture -> Frame Buffer copy.
const GalTextureFormat Format = GalTextureFormat.A8B8G8R8;
byte[] Buffer = TextureReader.Read(Vmm, SrcTexture());
Gpu.Renderer.FrameBuffer.SetBufferData(
DstKey,
DstWidth,
DstHeight,
Format,
Buffer);
}
else
{
long Size = SrcWidth * SrcHeight * 4;
//Texture -> Texture copy.
TextureInfo Src = SrcTexture();
TextureInfo Dst = DstTexture();
byte[] Buffer = Vmm.ReadBytes(SrcAddress, Size);
if (Src.Width != Dst.Width ||
Src.Height != Dst.Height)
{
throw new NotImplementedException("Texture resizing is not supported");
}
CopyTexture(
Vmm,
DstTexture,
Buffer,
SrcWidth,
SrcHeight);
TextureWriter.Write(Vmm, Dst, TextureReader.Read(Vmm, Src));
}
}
private void CopyTexture(
NvGpuVmm Vmm,
TextureInfo Texture,
byte[] Buffer,
int Width,
int Height)
{
TextureWriter.Write(Vmm, Texture, Buffer, Width, Height);
}
private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
{
return