Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
* Attempt to support deswizzle of sparse tiled textures * Use correct frame buffer and viewport sizes, started to clean up the copy engine * Correct texture width alignment * Use Scale/Translate registers to calculate viewport rect * Allow texture copy between frame buffers
This commit is contained in:
parent
8b685b12f0
commit
60f2198a1e
11 changed files with 237 additions and 116 deletions
|
@ -55,9 +55,11 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
int Pitch = (Tic[3] & 0xffff) << 5;
|
||||
|
||||
int BlockHeightLog2 = (Tic[3] >> 3) & 7;
|
||||
int BlockHeightLog2 = (Tic[3] >> 3) & 7;
|
||||
int TileWidthLog2 = (Tic[3] >> 10) & 7;
|
||||
|
||||
int BlockHeight = 1 << BlockHeightLog2;
|
||||
int TileWidth = 1 << TileWidthLog2;
|
||||
|
||||
int Width = (Tic[4] & 0xffff) + 1;
|
||||
int Height = (Tic[5] & 0xffff) + 1;
|
||||
|
@ -68,6 +70,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
Height,
|
||||
Pitch,
|
||||
BlockHeight,
|
||||
TileWidth,
|
||||
Swizzle,
|
||||
Format);
|
||||
|
||||
|
|
|
@ -7,8 +7,14 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
{
|
||||
static class TextureHelper
|
||||
{
|
||||
public static ISwizzle GetSwizzle(TextureInfo Texture, int Width, int Bpp)
|
||||
public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp)
|
||||
{
|
||||
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
|
||||
|
||||
int AlignMask = Texture.TileWidth * (64 / Bpp) - 1;
|
||||
|
||||
Width = (Width + AlignMask) & ~AlignMask;
|
||||
|
||||
switch (Texture.Swizzle)
|
||||
{
|
||||
case TextureSwizzle._1dBuffer:
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
public int Pitch { get; private set; }
|
||||
|
||||
public int BlockHeight { get; private set; }
|
||||
public int TileWidth { get; private set; }
|
||||
|
||||
public TextureSwizzle Swizzle { get; private set; }
|
||||
|
||||
|
@ -29,6 +30,8 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
BlockHeight = 16;
|
||||
|
||||
TileWidth = 1;
|
||||
|
||||
Swizzle = TextureSwizzle.BlockLinear;
|
||||
|
||||
Format = GalTextureFormat.A8B8G8R8;
|
||||
|
@ -40,16 +43,18 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
int Height,
|
||||
int Pitch,
|
||||
int BlockHeight,
|
||||
int TileWidth,
|
||||
TextureSwizzle Swizzle,
|
||||
GalTextureFormat Format)
|
||||
{
|
||||
this.Position = Position;
|
||||
this.Width = Width;
|
||||
this.Height = Height;
|
||||
this.Pitch = Pitch;
|
||||
this.BlockHeight = BlockHeight;
|
||||
this.Swizzle = Swizzle;
|
||||
this.Format = Format;
|
||||
this.Position = Position;
|
||||
this.Width = Width;
|
||||
this.Height = Height;
|
||||
this.Pitch = Pitch;
|
||||
this.BlockHeight = BlockHeight;
|
||||
this.TileWidth = TileWidth;
|
||||
this.Swizzle = Swizzle;
|
||||
this.Format = Format;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -56,7 +56,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 1);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -89,7 +89,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 2];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -127,7 +127,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 2];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -164,7 +164,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 2];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -197,7 +197,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 4];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -230,7 +230,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 8];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 8);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -263,7 +263,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 16];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -298,7 +298,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 8];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -331,7 +331,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 16];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
|
|
@ -6,29 +6,9 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
{
|
||||
static class TextureWriter
|
||||
{
|
||||
public static void Write(
|
||||
IAMemory Memory,
|
||||
TextureInfo Texture,
|
||||
byte[] Data,
|
||||
int Width,
|
||||
int Height)
|
||||
public unsafe static void Write(IAMemory Memory, TextureInfo Texture, byte[] Data)
|
||||
{
|
||||
switch (Texture.Format)
|
||||
{
|
||||
case GalTextureFormat.A8B8G8R8: Write4Bpp(Memory, Texture, Data, Width, Height); break;
|
||||
|
||||
default: throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe static void Write4Bpp(
|
||||
IAMemory Memory,
|
||||
TextureInfo Texture,
|
||||
byte[] Data,
|
||||
int Width,
|
||||
int Height)
|
||||
{
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -38,8 +18,8 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
{
|
||||
long InOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
for (int Y = 0; Y < Texture.Height; Y++)
|
||||
for (int X = 0; X < Texture.Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue