Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)

* Attempt to support deswizzle of sparse tiled textures

* Use correct frame buffer and viewport sizes, started to clean up the copy engine

* Correct texture width alignment

* Use Scale/Translate registers to calculate viewport rect

* Allow texture copy between frame buffers
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gdkchan 2018-07-19 02:30:21 -03:00 committed by GitHub
parent 8b685b12f0
commit 60f2198a1e
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11 changed files with 237 additions and 116 deletions

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@ -279,8 +279,8 @@ namespace Ryujinx.HLE.OsHle.Services.Android
private void SendFrameBuffer(ServiceCtx Context, int Slot)
{
int FbWidth = 1280;
int FbHeight = 720;
int FbWidth = BufferQueue[Slot].Data.Width;
int FbHeight = BufferQueue[Slot].Data.Height;
int NvMapHandle = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x4c);
int BufferOffset = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x50);