Implement DrawTexture functionality (#2747)

* Implement DrawTexture functionality

* Non-NVIDIA support

* Disable some features that should not affect draw texture (slow path)

* Remove space from shader source

* Match 2D engine names

* Fix resolution scale and add missing XML docs

* Disable transform feedback for draw texture fallback
This commit is contained in:
gdkchan 2021-11-10 15:37:49 -03:00 committed by GitHub
parent bc00a251dd
commit 611bec6e44
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
14 changed files with 421 additions and 14 deletions

View file

@ -743,7 +743,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public fixed uint ReservedF94[19];
public RtDepthStencilState RtDepthStencilState;
public ScreenScissorState ScreenScissorState;
public fixed uint ReservedFFC[89];
public fixed uint ReservedFFC[33];
public int DrawTextureDstX;
public int DrawTextureDstY;
public int DrawTextureDstWidth;
public int DrawTextureDstHeight;
public long DrawTextureDuDx;
public long DrawTextureDvDy;
public int DrawTextureSamplerId;
public int DrawTextureTextureId;
public int DrawTextureSrcX;
public int DrawTextureSrcY;
public fixed uint Reserved10B0[44];
public Array16<VertexAttribState> VertexAttribState;
public fixed uint Reserved11A0[31];
public RtControl RtControl;