Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)

* Do not output ViewportIndex on SPIR-V if GPU does not support it

* Bump shader cache version
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gdkchan 2022-09-10 10:20:23 -03:00 committed by GitHub
parent 7a1ab71c73
commit 619ac86bd0
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7 changed files with 39 additions and 6 deletions

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@ -120,6 +120,7 @@ namespace Ryujinx.Graphics.OpenGL
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
supportsViewportIndex: true,
supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?