support fragment coord as an input to a shader

This commit is contained in:
Samuliak 2024-05-14 17:01:11 +02:00 committed by Isaac Marovitz
parent e638172753
commit 6295153a28
2 changed files with 7 additions and 0 deletions

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@ -30,6 +30,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
IoVariable.VertexId => ("vertex_id", AggregateType.S32),
IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32),
IoVariable.FragmentCoord => ("in.position", AggregateType.Vector4 | AggregateType.FP32),
_ => (null, AggregateType.Invalid),
};
}