Implement GPU syncpoints (#980)

* Implement GPU syncpoints

This adds support for GPU syncpoints on the GPU backend & nvservices.

Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).

Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.

* syncpoint: address gdkchan's comments

* Add some missing logic to handle SubmitGpfifo correctly

* Handle the NV event API correctly

* evnt => hostEvent

* Finish addressing gdkchan's comments

* nvservices: write the output buffer even when an error is returned

* dma pusher: Implemnet prefetch barrier

lso fix when the commands should be prefetch.

* Partially fix prefetch barrier

* Add a missing syncpoint check in QueryEvent of NvHostSyncPt

* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel

* fix SyncptWait & SyncptWaitEx cmds logic

* Address ripinperi's comments

* Address gdkchan's comments

* Move user event management to the control channel

* Fix mm implementation, nvdec works again

* Address ripinperi's comments

* Address gdkchan's comments

* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator

* Fix typo in MultiMediaOperationType
This commit is contained in:
Thog 2020-04-19 03:25:57 +02:00 committed by GitHub
parent 4960ab85f8
commit 644de99e86
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GPG key ID: 4AEE18F83AFDEB23
37 changed files with 1576 additions and 386 deletions

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@ -30,12 +30,17 @@ namespace Ryujinx.Graphics.Gpu
public ImageCrop Crop { get; }
/// <summary>
/// Texture release callback.
/// Texture acquire callback.
/// </summary>
public Action<object> Callback { get; }
public Action<GpuContext, object> AcquireCallback { get; }
/// <summary>
/// User defined object, passed to the release callback.
/// Texture release callback.
/// </summary>
public Action<object> ReleaseCallback { get; }
/// <summary>
/// User defined object, passed to the various callbacks.
/// </summary>
public object UserObj { get; }
@ -44,18 +49,21 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
/// <param name="info">Information of the texture to be presented</param>
/// <param name="crop">Texture crop region</param>
/// <param name="callback">Texture release callback</param>
/// <param name="acquireCallback">Texture acquire callback</param>
/// <param name="releaseCallback">Texture release callback</param>
/// <param name="userObj">User defined object passed to the release callback, can be used to identify the texture</param>
public PresentationTexture(
TextureInfo info,
ImageCrop crop,
Action<object> callback,
object userObj)
TextureInfo info,
ImageCrop crop,
Action<GpuContext, object> acquireCallback,
Action<object> releaseCallback,
object userObj)
{
Info = info;
Crop = crop;
Callback = callback;
UserObj = userObj;
Info = info;
Crop = crop;
AcquireCallback = acquireCallback;
ReleaseCallback = releaseCallback;
UserObj = userObj;
}
}
@ -87,20 +95,22 @@ namespace Ryujinx.Graphics.Gpu
/// <param name="format">Texture format</param>
/// <param name="bytesPerPixel">Texture format bytes per pixel (must match the format)</param>
/// <param name="crop">Texture crop region</param>
/// <param name="callback">Texture release callback</param>
/// <param name="acquireCallback">Texture acquire callback</param>
/// <param name="releaseCallback">Texture release callback</param>
/// <param name="userObj">User defined object passed to the release callback</param>
public void EnqueueFrameThreadSafe(
ulong address,
int width,
int height,
int stride,
bool isLinear,
int gobBlocksInY,
Format format,
int bytesPerPixel,
ImageCrop crop,
Action<object> callback,
object userObj)
ulong address,
int width,
int height,
int stride,
bool isLinear,
int gobBlocksInY,
Format format,
int bytesPerPixel,
ImageCrop crop,
Action<GpuContext, object> acquireCallback,
Action<object> releaseCallback,
object userObj)
{
FormatInfo formatInfo = new FormatInfo(format, 1, 1, bytesPerPixel);
@ -120,7 +130,7 @@ namespace Ryujinx.Graphics.Gpu
Target.Texture2D,
formatInfo);
_frameQueue.Enqueue(new PresentationTexture(info, crop, callback, userObj));
_frameQueue.Enqueue(new PresentationTexture(info, crop, acquireCallback, releaseCallback, userObj));
}
/// <summary>
@ -134,6 +144,8 @@ namespace Ryujinx.Graphics.Gpu
if (_frameQueue.TryDequeue(out PresentationTexture pt))
{
pt.AcquireCallback(_context, pt.UserObj);
Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(pt.Info);
texture.SynchronizeMemory();
@ -142,7 +154,7 @@ namespace Ryujinx.Graphics.Gpu
swapBuffersCallback();
pt.Callback(pt.UserObj);
pt.ReleaseCallback(pt.UserObj);
}
}
}