GPU: Don't trigger uploads for redundant buffer updates (#3828)
* Initial implementation * Actually do The Thing * Add remark about performance to IVirtualMemoryManager
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7 changed files with 113 additions and 7 deletions
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@ -180,6 +180,37 @@ namespace Ryujinx.Cpu.Jit
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WriteImpl(va, data);
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}
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/// <inheritdoc/>
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public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
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{
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if (data.Length == 0)
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{
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return false;
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}
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SignalMemoryTracking(va, (ulong)data.Length, false);
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if (IsContiguousAndMapped(va, data.Length))
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{
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var target = _backingMemory.GetSpan(GetPhysicalAddressInternal(va), data.Length);
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bool changed = !data.SequenceEqual(target);
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if (changed)
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{
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data.CopyTo(target);
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}
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return changed;
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}
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else
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{
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WriteImpl(va, data);
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return true;
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}
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}
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/// <summary>
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/// Writes data to CPU mapped memory.
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/// </summary>
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