Remove MultiRange Min/MaxAddress and rename GetSlice to Slice (#4566)
* Delete MinAddress and MaxAddress from MultiRange * Rename MultiRange.GetSlice to MultiRange.Slice
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3 changed files with 8 additions and 44 deletions
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@ -397,7 +397,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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int endOffset = Math.Min(spanLast + _sliceSizes[endInfo.BaseLevel + endInfo.Levels - 1], (int)Storage.Size);
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int size = endOffset - spanBase;
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dataSpan = _physicalMemory.GetSpan(Storage.Range.GetSlice((ulong)spanBase, (ulong)size));
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dataSpan = _physicalMemory.GetSpan(Storage.Range.Slice((ulong)spanBase, (ulong)size));
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}
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// Only one of these will be greater than 1, as partial sync is only called when there are sub-image views.
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@ -473,7 +473,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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int endOffset = Math.Min(offset + _sliceSizes[level], (int)Storage.Size);
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int size = endOffset - offset;
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using WritableRegion region = _physicalMemory.GetWritableRegion(Storage.Range.GetSlice((ulong)offset, (ulong)size), tracked);
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using WritableRegion region = _physicalMemory.GetWritableRegion(Storage.Range.Slice((ulong)offset, (ulong)size), tracked);
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Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
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}
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@ -1419,13 +1419,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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for (int i = 0; i < _allOffsets.Length; i++)
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{
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(int layer, int level) = GetLayerLevelForView(i);
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MultiRange handleRange = Storage.Range.GetSlice((ulong)_allOffsets[i], 1);
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MultiRange handleRange = Storage.Range.Slice((ulong)_allOffsets[i], 1);
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ulong handleBase = handleRange.GetSubRange(0).Address;
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for (int j = 0; j < other._handles.Length; j++)
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{
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(int otherLayer, int otherLevel) = other.GetLayerLevelForView(j);
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MultiRange otherHandleRange = other.Storage.Range.GetSlice((ulong)other._allOffsets[j], 1);
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MultiRange otherHandleRange = other.Storage.Range.Slice((ulong)other._allOffsets[j], 1);
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ulong otherHandleBase = otherHandleRange.GetSubRange(0).Address;
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if (handleBase == otherHandleBase)
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@ -1502,7 +1502,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Handles list is not modified by another thread, only replaced, so this is thread safe.
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// Remove modified flags from all overlapping handles, so that the textures don't flush to unmapped/remapped GPU memory.
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MultiRange subRange = Storage.Range.GetSlice((ulong)handle.Offset, (ulong)handle.Size);
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MultiRange subRange = Storage.Range.Slice((ulong)handle.Offset, (ulong)handle.Size);
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if (range.OverlapsWith(subRange))
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{
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