Add a pass to turn global memory access into storage access, and do all storage related transformations on IR

This commit is contained in:
gdk 2019-11-30 23:53:09 -03:00 committed by Thog
parent 396768f3b4
commit 6a98c643ca
28 changed files with 532 additions and 282 deletions

View file

@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.InputAssembler;
using Ryujinx.Graphics.Gpu.State;
@ -113,10 +114,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
{
// TODO: Improve
size += gpuVa & 0x3fUL;
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
gpuVa &= ~0x3fUL;
gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
ulong address = TranslateAndCreateBuffer(gpuVa, size);
@ -125,10 +125,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void SetGraphicsStorageBuffer(int stage, int index, ulong gpuVa, ulong size)
{
// TODO: Improve
size += gpuVa & 0x3fUL;
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
gpuVa &= ~0x3fUL;
gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
ulong address = TranslateAndCreateBuffer(gpuVa, size);