Add a pass to turn global memory access into storage access, and do all storage related transformations on IR

This commit is contained in:
gdk 2019-11-30 23:53:09 -03:00 committed by Thog
parent 396768f3b4
commit 6a98c643ca
28 changed files with 532 additions and 282 deletions

View file

@ -0,0 +1,16 @@
namespace Ryujinx.Graphics.Shader
{
public struct ShaderCapabilities
{
private static readonly ShaderCapabilities _default = new ShaderCapabilities(16);
public static ShaderCapabilities Default => _default;
public int StorageBufferOffsetAlignment { get; }
public ShaderCapabilities(int storageBufferOffsetAlignment)
{
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
}
}
}