Add a pass to turn global memory access into storage access, and do all storage related transformations on IR

This commit is contained in:
gdk 2019-11-30 23:53:09 -03:00 committed by Thog
parent 396768f3b4
commit 6a98c643ca
28 changed files with 532 additions and 282 deletions

View file

@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader
{
public ShaderStage Stage { get; }
public ShaderCapabilities Capabilities { get; }
public TranslationFlags Flags { get; }
public int MaxOutputVertices { get; }
@ -13,12 +15,14 @@ namespace Ryujinx.Graphics.Shader
public OutputTopology OutputTopology { get; }
public ShaderConfig(
ShaderStage stage,
TranslationFlags flags,
int maxOutputVertices,
OutputTopology outputTopology)
ShaderStage stage,
ShaderCapabilities capabilities,
TranslationFlags flags,
int maxOutputVertices,
OutputTopology outputTopology)
{
Stage = stage;
Capabilities = capabilities;
Flags = flags;
MaxOutputVertices = maxOutputVertices;
OutputTopology = outputTopology;